If the choice of the contemporary Ford Mustang for Grimlock seemed strange, using that same bodytype for Binaltech Wheeljack made no sense whatsoever. Going by artwork available online, it seems as though the plan had originally been to make the second usage into Windcharger, but with Hasbro renaming Overdrive as Windcharger for the western market, Takara Tomy dropped the idea. Their Windcharger head sculpt ended up being used for the Alternators-only release Decepticharge and the Binaltech-only Arcee - both made using Overdrive's Honda S2000 mold - and the mismatch between the head sculpt and the way it attached to the body was very apparent.
Wheeljack certainly isn't an obvious candidate for a muscle car vehicle
mode, having always been some form of racing car in other toylines, but
let's give Takara Tomy the benefit of the doubt, and see what he looks
like...
Vehicle Mode:
There are two things that vie for attention when first examining
Binaltech Wheeljack's vehicle mode. Perhaps the most jarring is
that his paint job just ain't Wheeljack. Granted, the toys tend to have
some interpretation of the original G1 toy's
red, white and green Alitalia sponsorship paint job - though the
extent of it has been pared down dramatically in recent years -
and the Binaltech release, having already been licensed from Ford, was
unlikely to acquire additional sponsorship that Ford themselves hadn't
already used. The blue-stripes-on-a-white-car look seems to have been
derived from a paint job used by Ford themselves, and is essentially the
inverse of the paint job later applied to Alternators Mirage.
Even the stripes down the side, featuring the word 'MUSTANG' on the doors, is
essentially the same style as the Ford GT model. The raised GT badge on
each front wing is actually painted silver here, though I honestly think they
needn't have bothered, since it looks more like the white paint has
thinned out on the raised lettering.
Next up, while the packaging describes this version of the car as the Ford Mustang GT Street Tuning... it's actually not significantly different from the original Grimlock version. Look up photos of the 2005 Mustang online, and you'll see all kinds of variants on the front and rear bumper, several types of spoiler, myriad remodelled bonnets with ventilation scoops in various sizes and shapes, not to mention ventilation panels replacing the smaller windows either side of the rear windscreen. The obvious changes made to this version of the Binaltech model include blacking out the main headlights and tacking on a larger, raised spoiler made of undecorated black plastic... Those smaller side windows have been removed entirely, and the area painted black. In a lot of ways, it feels as though this version of the model was done on the cheap, deliberately making as few changes as possible to the base mold, which is a far cry from the line's earlier variants like Smokescreen/Streak and Lambor/Dead End. Perhaps less noticeable, but no less significant, the hubcaps have been entirely remodelled, with the five spokes being hollowed out, and they're now painted silver rather than being chromed. This seems like a particularly strange choice considering the exhaust pipes, headlights and Mustang crest are still chromed, as they were on Grimlock.
As became more or less the norm from BT08 Meister onward, Wheeljack's numberplate features the Autobot insignia on the left half, and the abbreviation 'WHLJCK' on the right... in a rather unusual and stylised font... Interesting to see that, even when they try to be consistent in their styles, small variations still creep in.
One odd feature which seems to be unique to this version is that the
front indicator lights appear to be red rather than orange. Whether
it's just the contrast between them and the surrounding white paint, or
the age of the model - the Binaltech line is 15+ years old now - they
just don't look right... and there's no easy way to
illuminate them to check. The lights mounted on the rear wings,
just behind the wheels, which I'd originally taken to be indicators,
are actually supposed to be red, and the lights on the rear of the car
are all correctly coloured, so it seems odd that the front indicators
appear wrong...
This is a cool-looking car, even if the paint job is 'wrong' and it's
not as different from Grimlock as one might prefer, but it just doesn't really
live up to the expectations set up by the 'Street Tuning' moniker. I do
appreciate that the interior deco - with blue plastic seats - is rather
more subdued. The engine/weapon is the same chromed block, and he also
comes with a version of the Energo Sword wielded by Grimlock and stashed in
vehicle mode in the same place on the underside. Wheeljack's version is molded
in colourless, transparent plastic and given an application of
translucent blue paint down the middle, somewhat matching the
vehicle's stripes, for what is now described as a 'Cryo Sword'.
Robot Mode:
It's not just the paint job that doesn't look like Wheeljack in
this mode, but it certainly doesn't help... The Mustang mold is too
bulky for the character, who's traditionally portrayed as the
absent-minded professor/engineer type of character. The ends of the box are
labelled "BT14 Tactical Diversion Wheeljack",
suggesting a change in function, though 'Tactical Diversion' sounds strangely similar to
Smokescreen's function of Diversionary Tactician, making this seem like
an error. Considering one of the features on the back of the box is labelled
as "Steerling", it wouldn't surprise me if other errors had crept in.
Additionally, the Binaltech storyline doesn't seem to acknowledge a
change in his function, as it tells that it was Wheeljack who first
established the Body Shop project to create the new Binaltech frames
for the Autobots.
Still, ignoring the discrepancies in the story, the colourscheme and the choice of character, this Binaltech robot still looks powerful and imposing in its new coloruscheme. I'm puzzled that his secondary plastic colours are black and grey - just like Grimlock - when other Binaltech figures have had a little more consistency with their vehicle modes. Sure, his groin section is all blue plastic, and he has applications of blue paint on his forearms but, given the largely white vehicle mode and blue stripes, I'd have expected some white plastic, or more extensive use of blue... though I guess it comes down to requiring some black plastic for the car's interior.
As mentioned, the weapons are fundamentally the same as those packaged with Grimlock, just with a blue sword rather than orange. Given that Wheeljack has usually had a rocket launcher on at least one shoulder, it's a shame the sword couldn't have been replaced... but then, none of the stock Binaltech figures were packaged with any kind of launcher until the remixed re-release of Smokescreen as BT07 Smokescreen GT, which included a single, grey plastic launcher, seemingly in direct response to the third party Binaltech Arming sets, which came in either grey or black, and featured some chromed parts. That having been said, and assuming this Wheeljack is still the experimental engineer, it makes a sort of sense for him to be wielding new weapons... I just don't think he looks properly 'Wheeljack' without at least one shoulder-mounted weapon... preferably two, because I generally prefer the look of the G1 toys to the cartoon.
The head sculpt is an excellent reimagining of G1 Wheeljack,
keeping the battlemasked look of the animation model, but making the whole
thing more angular, not to mention quite mean-looking. The
'ears' are retained, but now sit at an angle, and the face -
such as it is - has been framed with silver, and with a couple of
additional crests to the outside. His slanted eyes give him an
angry look, so, coupled with the bulky body, this head sculpt
looks like a 'gritty reboot' Wheeljack. The main central crest is
also painted silver, but everything in between -
including another crest on each side - is painted black. Now, I
definitely preferred the look of the G1 toy, where the slatted
piece was actually a visor, and his 'mouth' was just a silver-painted
block below it, but this has turned out to be one of my favourite
Binaltech head sculpts nonetheless. There are a couple of
problems with it, though. First, and most glaring, while the
paintwork on the front half of the head implies a black helmet with
silver trim, the entire back section of the head is painted silver -
apparently just because the 'ears' are part of the mold for the back of
the head - including the base of the helmet, which peeps out either
side of his 'jawline'. What bugs me the most, though, is that the head
has been sculpted with about a millimetre of 'neck' protruding
below the chin, which then leads to the raised 'neck' block sticking
out of the car's bonnet. The design of the head suggests that the chin
was meant to hang in front of the lower 'neck' block, so the additional
mass on the base of the head looks like a mistake. It leads to the head
looking as though it's floating above the body, rather than being
properly connected to it. A head sculpt like this would have
worked far better on one of the figures with a
wide, flat shoulder area, like the Viper, Corvette or S2000.
Curiously, this extra block of plastic was absent on the
Alternators version of Wheeljack, but that just led to more of the ball
joint's stalk being visible,
which is arguably even less attractive.
There were many missed opportunities or outright errors made with
this figure. The understandable ones,
such as the deviations from the traditional colourscheme, are one
thing... but the weird decisions on the head sculpt, the
minimal number of remolded vehicle parts
and generally just the choice of the Ford Mustang for Wheeljack make it
a somewhat less enticing prospect than BT10 Grimlock, despite the more
interesting paint job.
All the problems of the BT Mustang mold -
such as the frustrating transformation and the way the doors are inclined
to pop off at the least provocation
- are very much apparent in Wheeljack. Given the paint job here, it's
definitely worth popping the doors off before attempting
any transformation, and then simply popping them back on when
he's in the desired mode. Deploying the head has somehow become a little
more difficult on this one,
though whether that's due to the size/shape of the head of the fussiness of
the joints within the bonnet, I'm not certain. Additionally, as I transformed him while working on this post, one of his
forearms popped off the ball jointed elbow - the first time that's
happened on either Wheeljack or Grimlock, and it's not as if the elbow
joints feel at all loose. Conversely, the hips are loose to the point
where posing him can be very frustrating, because the majority of the die-cast
metal ends up in his top half, putting more weight on the ball-jointed
hips than they can comfortably handle.
On the upside, transforming him back to vehicle mode allowed me to fix
a couple of connections I hadn't quite tabbed in properly the last time
I'd handled Wheeljack, thus allowing his bonnet to sit more flush with the
edges of the front wings... And transforming him back and forth became
somewhat easier with practice.
Reprolabels did produce a set of stickers for
Alternators Wheeljack, which would also be compatible with the
Binaltech figure
if you feel like risking the paintwork with adhesive labels... For me,
though, the overtly G1-referential red, white and green
Alitalia-inspired design just doesn't suit the Ford Mustang body, and the
absence of G1 Wheeljack's sponsor decals makes that specific a paint
job rather pointless. The stock paint job may not be right for
the chosen character, but it looks good... I just can't help but think
a difference character -
maybe Tailgate, as a reference to the 'lost' Windcharger version of this
mold
- would have been a better fit for the chosen colourscheme.
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