Showing posts with label Studio Series. Show all posts
Showing posts with label Studio Series. Show all posts

Friday, 29 August 2025

Trying A New Webshop - AKA Not An Unboxing Post VIII

So, while most online retailers - including Hasbro Pulse - are listing the likes of KSI Widow and TFOne Elita-1 as preorders, expected in the next month or so, I learned that a Northamptonshire-based retailer by the name of The Whole Shebang already had both in stock.

Better still, where some other retailers have imported stock of yet-to-be-released figures and - quite reasonably - sold them at a markup, these were going for the expected RRP of about £25 each. I'll get into whether or not almost £50 for these two was money well spent when I do their individual write-ups, but I'll say for now that The Whole Shebang has impressed me: not only was despatch very fast (ordered on the evening of 26th, notification of despatch came at lunchtime the following day), each box was individually wrapped in bubblewrap, with the sturdy enclosing box further padded with packing paper. I also liked that the box was sent via Royal Mail, given the distinctly variable service I've received from couriers like DPD, Yodel and Evri. My local postman is an absolute treasure, so I know anything coming in the post will get to me in good condition.

Sunday, 8 June 2025

Studio Series #117 Hatchet

It's at least somewhat rare these days that I buy a figure knowing it's going to be shit. Particularly over the last couple of years, as Hasbro's QC is consistently found to be going down the toilet. When they take seven years to complete a set of characters from a movie that came out fourteen years ago, and balls it up not once (SS Crankcase using the SS Crowbar mold rather than TLK Berserker, despite having identical vehicle modes) but twice (as we're about to find out), one has to wonder if the delayed Hatchet precisely because they knew it was shit.

And, in all honesty, I wasn't really intending to buy Hatchet. As far as I'm concerned, Studio Series has devolved in exactly the same way as every other TransFormers line from Hasbro: its core idea - the most screen-accurate 'bots created using final CGI models as the basis - is no longer the foundation of the line, QC and material quality have taken a nosedive, and paintwork has been reduced significantly.

But... As with the Seekers, I felt a compulsion to complete the Dreads at the same scale and so picked him up at the MCM London Comic Con last month. The basis for the compulsion was largely that, while the original 'Commander class' DotM Hatchet toy was very cool for its size, the jet mode really made no sense. So, let's take a look at Studio Series Hatchet. It can't be that bad, surely?

Thursday, 25 July 2024

Studio Series Core class Concept Art Rumble

Core class looks, for all the world, like it should be a line of pocket-money toys. They're small, they're basic... Similar to the Mini Autobots from Generation 1, but with better articulation. Unfortunately, the £13/£14 UK RRP means they're too expensive to be considered true pocket-money toys... quite apart from being far too expensive for what you're actually getting.

The figure chosen to debut Core class in the Studio Series line was Bumblebee movie Shockwave - a truly baffling choice - which came out four years after the Bumblebee movie, and two years before the Voyager class toy. In some respects, it was also better articulated than the larger version. Some might say that alone made him worth the price - perhaps even better value-for-money than the Voyager - but his 'vehicle' mode was almost identical in structure to the TransFormers Prime version of Shockwave, which wasn't exactly inspiring. There had been no concept art for Shockwave's vehicle mode, theoretically giving the designers carte blanche to create something unique. The other figure in the first wave was Ravage which, arguably, should have been included with SS #83 Soundwave, so it's no surprise that Hasbro would later decide to create more minions for Soundwave, given they're now mining the archives for concept art.

Rumble is an obvious choice, considering his popularity and the frequency of his appearances in the G1 cartoon, and the fact that both he and Frenzy have come along in almost every recent toyline, including War For Cybertron, Studio Series '86 and Legacy, essentially all being Core class, or the closest equivalent in that line... These have all been rather lacklustre, though, so let's find out if the Core class Studio Series Concept Art Rumble breaks this pattern.

Sunday, 4 February 2024

First Breakage of the Year

A mere seventeen months ago, I posted that I'd acquired the Studio Series Ironhide based on the Bumblebee movie CGI, posting my write-up of that figure a little over a week later. By and large, I've not experienced any significant breakages with my TransFormers toys... but, let's face it, I've not bought that many new toys since Legacy Tarantulas.

Just this weekend, I decided to do a bit of customising to Ironhide, since he looks so plain. It all went as well as could be expected, and I was quite happy with the results...

...Until, upon starting to transform him back to robot mode after finishing the touchups on vehicle mode, his right forearm fell off when I unpegged it from his foot. The breakage was to the mushroom peg that facilitates his bicep swivel... and, while the joint was tight, I wasn't even using that joint when it broke, it simply crumbled as I tilted the arm out from the underside of the vehicle mode.

Making matters all the more strange, the mushroom peg doesn't appear to have sheared apart, it simply cracked... The other bicep swivel joint is just as tight, but shows no sign of any problems (so far!).


I've been thinking of replacing both Ratchet and Ironhide with the oversized KOs Shock Warrior SW-01 and -02 simply because they're a better size and have much better overall presentation... this breakage pretty much makes it a necessity.

Monday, 3 April 2023

Studio Series #93 Hot Rod

I still haven't watched The Last Knight (and still don't intend to), but I have watched enough clips to know two things: that Hasbro's first attempt at a Hot Rod figure back in 2017 was hopelessly inaccurate, and that the writers couldn't decide whether he was supposed to be French, or just somehow 'stuck' with the accent, considering he frequently uses French idioms in his dialogue (consistently addressing Vivian Wembly as "mademoiselle", introducing himself with "Je m'apelle Hot Rod", etc.).

His design was pretty good, though, carrying just enough of the Diaclone DNA exhibited by the likes of Bumblebee and Jazz in the first film - even more surprising considering how quickly Bay's movies distanced themselves from that aesthetic - while fitting in with the sleeker, increasingly humanoid styling of the later films.

Given that I bought DX9's excellent La Hire more than three years ago, one could be forgiven for wondering why I'd bother with Hasbro's Studio Series update of their figure from The Last Knight's toyline... And, granted, it does seem strange to spend £26 on a Deluxe class figure that I know isn't going to hold a candle to a larger, more intricate, elaborate and accurate Third Party Masterpiece-analogue, that I already own, and for which I paid just £77. SS Hot Rod may be just one third the price, but can a Deluxe class toy, as produced by Hasbro in the 2020s, possibly be even one third as good as La Hire?

Well, there's only one way to find out, isn't there?

Monday, 13 March 2023

Studio Series #91 The Fallen

Ostensibly released toward the end of 2022, this figure was rumoured to not be getting a widespread release in the UK, and was almost instantly listed on Hasbro Pulse as 'Sold Out'. Having seemingly missed out there, I bookmarked the figure on Amazon, despite it being priced significantly higher initially, and ended up ordering after Christmas, at a slight discount, using some of the Amazon vouchers I'd received as a gift. Unfortunately, the copy I received was not only headless, but missing the mask accessory, so I had to send it straight back and claim a refund.

By this point, Hasbro Pulse miraculously had stocks again and, given that their standard price was just 90p more than the discounted price I'd just paid on Amazon, I figured I may as well order there... Free delivery as well, thanks to the current Leader class pricepoint, which is always a bonus.

Now, I'm not a fan of The Fallen, per se. Back when I wrote about the original, Voyager class figure from 2009, I described it as "what would happen if you let H.R. Giger design a TransFormer" and as exemplifying "everything that was wrong with the TransFormers movie robots". In retrospect, I have decided that I like the design, in and of itself, but I just don't think it works even as an ancient Cybertronian quasi-deity. The bizarre, monstrous appearance, coupled with the fact that he never transformed in the movie, was a huge missed opportunity within the franchise... but then, introducing a villain like The Fallen in just the second live action movie, only to kill him off so easily at the end, was the quintessential missed opportunity, as well as being, just generally, a terrible mistake on the part of the 'writers'. Perhaps if the writers' strike had been resolved sooner, the movie could have been more coherent, and The Fallen a better-developed and more 'normal'-looking character, with a more significant impact on the franchise rather than just another Scooby-Doo villain of the week...

...But let's not dwell on what might have been... Because here we have Hasbro's latest attempt at creating a toy based on the bonkers CGI, and all we need to know is whether or not it's better than the original.

Thursday, 22 September 2022

Studio Series #88 Sideways

The funny thing about the original Revenge of the Fallen Sideways toy was that, in spite of its inaccuracy - both in robot mode and vehicle mode - I enjoyed it so much that I ended up buying its two repaints - Dead End and Movie Advanced Dino - both of which I enjoyed every bit as much as the original.

However, it can't be argued that Sideways wasn't in serious need of a do-over, so the announcement of a Studio Series version was great news. What wasn't so great was that, once again, Audi had declined to grant Hasbro the licence to reproduce their car (one has to wonder why they ever agreed to have one of their vehicles appear in the movie franchise in the first place - what did they think they were getting themselves into?), so he's still not an authetic Audi R8.

Still, with expectations suitably adjusted and allowances made, let's see how the new version of Sideways compares to the version from 2009's Revenge of the Fallen toyline.

Friday, 16 September 2022

Studio Series #85 Arcee

(Femme-Bot Friday #79)
Arcee doesn't have the greatest of histories in the live action movie series. Unceremoniously pulled from the first movie, she was pushed back in for the second - albeit in such a way that it wasn't clear whether she was a single consciousness split across three bodies or one of a team of three independent robots with superficially similar designs - only to be (presumably) killed off in the final battle. Fans seem to have been reasonably positive toward the original, unused movie design, but overwhelmingly unfavourable toward the so-called 'wheelsnakes' of Revenge of the Fallen.

She was then absent from subsequent movies, only turning up in the tentative reboot that was the Bumblebee movie, in the all-too-brief opening scene set on Cybertron. Even here, the reception to her design was not consistently positive, with many feeling that, while the overall design looked good enough, the uncanny appearance of her face was off-putting... And, of course, that brief CGI sequence only featured the movie protagonist's vehicle mode, so many were inclined to feel pessimistic about any toys that might come along.

But, when the toy was finally revealed, it looked surprisingly good... from most angles, at least. Let's give it the once-over, and see what we make of it.

Wednesday, 14 September 2022

Studio Series #84 Ironhide

The funny thing about Ratchet and Ironhide, these days, is that development of one will always lead to the appearance of the other, even if only one of them is actually present in whatever media might be associated with a given toyline.

The less funny thing is that, like the Seekers, it's becoming increasingly common for the pair to be released according to different strategies - witness the US release of both War for Cybertron Ratchet figures as Walgreens exclusives.

Thankfully, no such problems with the Studio Series interpretations of Cybertronian Ratchet and Ironhide from the 2018 Bumblebee solo movie. Not only did both appear on screen (if only for a couple of seconds apiece), but both have received distributions seemingly unrestrained by any retailer-exclusivity marketing deals. As mentioned in my write-up of Ratchet, my expectations were low, but the toy turned out to be both technically impressive and a more satisfying Cybertronian form than those offered by the War for Cybertron line... So let's take a look at Ironhide and see how much of that carries over to the mold's inevitable second use.

Monday, 12 September 2022

Studio Series #83 Soundwave (& Ravage)

The arrival of a Cybertronian Starscream in the Studio Series toyline, based on the brief appearance of the Seekers and Coneheads in the Bumblebee movie, certainly got people excited for the prospect of more toys based on the robots seen in that short CGI sequence.

From my point of view, while Starscream himself was a huge disappointment - firmly putting me off buying the Thundercracker repaint, even if they do subsequently produce a Skywarp repaint as well - the next round of Cybertronian toys made for a very refreshing change from the ugly, blocky simplicity of the War for Cybertron: Siege line... But that's not to say the Studio Series figures weren't without their controversies.

Because, while a certain amount of suspension of disbelief is pretty much prerequisite when it comes to the concept of alien robots transforming into vehicles - even alien vehicles - some folks felt that Soundwave stretched credulity. But could he truly be the straw that broke the donkey's back?

Saturday, 3 September 2022

New Purchases - AKA A Third Not An Unboxing Post

During some recent tidying, my girlfriend uncovered a box containing my old Nintendo Game Boy Color and the 17 game cartridges I bought for it many, many years ago. I'd pretty much forgotten its existence, since it hadn't seen the light of day in the eight years Courtney has been living with me. I remember bringing it to my flat, but I wouldn't have been able to remember where I'd put it... And, since I've not used it in so long, I figured it was time to sell it all on.

What has this to do with TransFormers? Well, I've bought nothing new since January, and the act of selling those 17 games made for a surprising windfall. As a result, I decided to spend a small part of it on acquiring the handful of toys I'd actually been looking forward to from Hasbro, and take the opportunity to have a more serious look at obtaining a couple of Third Party figures I was starting to think I'd have to miss out on (unless their release conveniently coincided with Christmas).

It also seemed like a good opportunity to try out a couple of new e-retailers I've found - Dinobot Island Toys and Star Action Figures - both of whom have been added to my sidebar's 'Cybertronian Datanet' section for a short while now. They seem to have a good range of stock, all of which is a few quid cheaper than the likes of Hasbro Pulse, Smyths, and some of the other online stores I've used in the past. They also, between them, had everything I wanted to buy, where my regular options were out of stock when I was ready to order.

Of course, my orders went through at precisely the time the CWU (Communication Workers Union) were going on strike, which naturally had an effect on postal services. That said, I put my orders through on 27/8 and 31/8, they were despatched on 30/8 and 1/9, respectively, which is quick service on the part of the two stores, in spite of the Summer Bank Holiday Weekend.

Additionally, both packages arrived in this morning's post, so I'd say that's still pretty good service on the part of the Royal Mail, in spite of any backlog caused by the (very necessary) industrial action.

Full writeups will, of course, be coming... but here are a few pics to tide you over.



Thursday, 1 September 2022

Studio Series #82 Ratchet

Of all the figures to come from the Bumblebee movie section of the Studio Series toyline, the one for which my expectations were lowest was the Ratchet/Ironhide mold. This was largely because of the absolute travesty of simplistic and outdated engineering that was the Siege version and its hopelessly lazy Earthrise retool.

Because, let's fact it, if Hasbro were going to get lazy about an established vehicle mode, and leave the robot's blocky Cybertronian feet hanging off the back of an ostensibly terrestrial van, what hope was there for a transforming toy of a character that never had a vehicle mode designed for him, as he only appears very briefly in the movie, and then only in his robot mode?

And yet, sometimes, just sometimes, Hasbro can surprise a jaded old fan like me, and make me believe that perhaps there is some hope for originality of thinking within the brand. Could it be that the Studio Series figure of Ratchet from the Bumblebee movie is one such surprise? Let's take a look...

Friday, 12 August 2022

Studio Series #81 Wheeljack

It is my strongly-held conviction that the War for Cybertron Trilogy was a poorly-conceived, poorly-executed mess of a toyline that nevertheless produced a handful of great toys. Part of its problem was that it didn't keep to its own brief - Siege was supposed to represent the early days of the war, yet each figure came with extensive battle-damage paint apps. The most egregious problems, though, were that there were some critical omissions from the Siege portion, the Earthrise toyline was rendered pointless by it's own Netflix tie-in show, and the best toys in Kingdom were Hasbro's perfunctory acknowledgements that Beast Wars was a popular thing back in the 1990s, though clearly not popular enough to warrant its own, specific branch of the franchise rather than insertion into yet another of their interminable attempts to perpetuate their golden age of G1.

The omissions, while not obvious, became clearly problematic in the opening moments of the Netflix show, which paralleled the pilot of the G1 cartoon, showing Bumblebee and Wheeljack on an Energon scavenger hunt. This would have been a great idea, but for the fact that Bumblebee's Siege toy only got released under the Buzzworthy banner, while Wheeljack did not get a Siege toy at all. That said, neither of them actually transformed in the TV show, so perhaps their absence from the Siege line is not important to some people.

Surprisingly, it fell to the Studio Series line to present a Cybertronian Wheeljack figure - based on the CGI sequence at the start of the Bumblebee movie - and, based on the average quality of War for Cybertron toys, I'd have to concede that this was probably for the best. So, let's take a look at what is - in my opinion - one of the best War for Cybertron toys not to appear in the War for Cybertron lines, and try to get to the bottom of what makes it so good.

Wednesday, 20 July 2022

Studio Series #80 Brawn

I have to confess a certain favouritism when it comes to Brawn. The original G1 toy was likely my fourth purchase in the TransFormers line, and I've always loved its blocky awkwardness, long legs, short arms, and utilitarian claw/hook 'hands'. To this day, one of my favourite stories in the 1980s Marvel Comics series is The Enemy Within, in which Brawn goes bonkers after an electric shock, and ends up in a trial by combat with Starscream.

To say that I dislike his animation model from the cartoon would be an understatement, since he became too generic among the other blocky, poorly drawn robots. While the approximate shape of his head remained, its simplistic, almost featureless mask was replaced by a more expressive, humanoid face, even though he was never a particularly prominent character in the show.

I wasn't at all surprised that he didn't appear in any of the first five live action movies - if anything, I was surprised that he did appear - albeit briefly - in the Cybertron sequence in the Bumblebee solo movie... There was a toy named Brawn in the extended Revenge of the Fallen toyline (and which was repainted into a rather more mold-appropriate Outback analogue) but, much as I liked it, it wasn't quite the update to the G1 character I was hoping for. I quite liked what I saw in the Bumblebee movie, though, and so was excited when he was announced as being part of the first wave of Hasbro's 2022 selection in the Studio Series line. Was this excitement justified..?

Tuesday, 2 November 2021

Studio Series #75 Jolt

It doesn't surprise me in the least that it's taken seventy four other toys - most of more prominent or popular characters from the live action movie franchise - before Hasbro finally got round to their third attempt at Jolt. The character seemed to have been hastily edited into Revenge of the Fallen, as an afterthought, in certain shots only, had barely any dialogue (none that couldn't be attributed to another character), took no active part in any battles... and yet somehow became key to preparing Optimus Prime for his final battle with The Fallen. Without fanfare, Ratchet simply called out "Jolt, electrify!" and his whole raison d'être was made clear.

And this is the problem when your whole movie franchise is built on little more than deals made with vehicle manufacturers. If they have a car they want to promote, it'll have to be shoehorned in somehow, logic and narrative coherence be damned.

Nevertheless, he was in the movie... Hasbro's previous attempts at Jolt weren't great, so let's see if it's a case of "third time's the charm", or if this is just another forgettable robot, from a forgettable film, made out of a forgettable car.

Friday, 29 October 2021

DNA Design DK-18 SS-56 Upgrade Kits

DNA Design have produced some truly excellent upgrade kits for the Studio Series line, though most are for figures I've not bothered picking up, or just don't quite add enough justify the expense to me, personally. I've yet to write up the first two kits I bought, for Studio Series Grimlock and Ironhide, despite them both offering substantial improvements over the stock figure. I'll get around to them eventually, I'm sure, but this one for Studio Series Shockwave - which I'd been eagerly waiting on for since its announcement around the middle last year - really earnt its swift write-up.

I finally received notification of despatch in the early part of this month, from which point it was almost two full weeks before it arrived from China. Now that I finally have it in-hand, let's see how big a deal it turned out to be after so long a wait.

Monday, 17 May 2021

Studio Series #72 Starscream

Given that the Cybertron sequence in Travis Knight's Bumblebee-centric live action movie was comparatively short, it's spawned an awful lot of products... from the high-spec action figures created by 3A to the Studio Series toy made for the Cybertronian form of Cliffjumper, based on the briefly-glimpsed vehicle mode of B-127 himself, even though he was on screen for only about a minute. There have even been hints of Third Party offerings of some of the character seen in this sequence, so it clearly fired the imagination of many in the movie's audience.

Probably the highlight of this new take on the TransFormers' homeworld was the striking appearance of the Seekers. Taking its cue from the cartoon, there was a veritable rainbow legion of them, almost all of whom were nameless cannon-fodder. Even so, they were exceptionally well-designed: instantly recogniseable, even when in motion, and given an excellent new take on what has been an absolute millstone since the cartoon's pilot episode first aired, the Tetrajet.

And, of course, Hasbro are canny enough to know that making a toy of this design would be a worthwhile endeavour, not least because of its repaint potential. Since Starscream is the only named Seeker to have appeared in any of the movies, it seems only natural that he should be released as the first iteration of the Knightverse Tetrajet.

Friday, 12 February 2021

Studio Series #64 Cliffjumper

When this figure was first revealed, I was quite keen to pick him up, despite his tragically brief role in the Bumblebee movie (something of a running theme for the character in recent years), because Cliffjumper was the first TransFormers toy I ever bought, and I still have fond memories of him. I liked (what little we saw of) the design from the movie, particularly the Bayformer-yet-G1 head, and the toy seemed to have a nice, sleek vehicle mode, somewhat reminiscent of Jazz/Sideswipe from the War for Cybertron/Fall of Cybertron videogames.
 
Once I watched some video reviews and saw the figure in a bit more detail, I was put off - transformation was a clumsy adaptation of Offroad Bumblebee, leaving him with a massive backpack... However, finding a small leftover in my Amazon Gift Card balance from Christmas, and a single Cliffjumper toy remaining in their stock, I decided to order...  
 

Sunday, 18 October 2020

Studio Series #65 Blitzwing

Probably the one clip from the trailer for Travis Knight's Bumblebee solo movie that got the most attention and generated the most excitement was the transformation of a jet into a red and grey Seeker-style robot that many people conjectured would be Starscream. Knight himself dashed such hopes when questioned, announcing that this robot was named 'Blitzwing' - a great nod to another G1 character, but not necessarily the most appropriate name, given that he didn't also turn into a tank. Then again, he was only on screen for about five minutes before getting blown up so, in the grand scheme of things, I don't think that's particularly significant. I mean, chances are, the name was one of several put forward by Hasbro, and no-one really put that much thought into the selection.

Given the small cast of robot characters in the movie, it's no surprise that they'd all be added to the Studio Series roster, with Bumblebee, Dropkick and Shatter each receiving two releases within the line (and even more for Bumblebee, if you include the special boxed sets). Blitzwing is the last of these, and only the second Voyager class figure from the film, the first (naturally) having been Optimus Prime - another character who probably only had about five minutes of total screen time.

With such a small role in the movie, one could be forgiven for having low expectations of the Blitzwing toy, but just being a Voyager - considering the more prominent Decepticons each became a pair of Deluxes - was a strong positive in my books... So let's take a look.

Tuesday, 22 September 2020

Another Public Service Announcement

Having acquired Studio Series Blitzwing this last weekend, it didn't take me long to notice something slightly adrift with the figure. No, not the lack of paintwork or the strange choices of accessory storage: a minor assembly error.

If you take a look at any of the cgi images of Blitzwing from the Bumblebee solo movie, you'll notice that the fins on his shoulders are angled backward. They're also larger and feature red paint, but let's ignore that for the moment. It appears as though the fins are angled forward on the toy so they can be folded a bit more flush with the body in vehicle mode... But they also feel a little floppy, and the sculpted detail on the shoulder doesn't seem to line up as well as it ought:


There's a distinct forward tilt at the joint, and the panel lining at the base of the fin isn't quite in line with the line on the grey shoulder mass. It's not far off, but just enough to look bad when coupled with the mismatched angling of the base of the fin with the joint socket it sits inside. The 'back' of the joint rises above the level of the socket, while the 'front' is sunk well below it.

Thankfully, the fins aren't pinned in place, so pop 'em off, swap 'em round, and you get this:

Suddenly, everything seems to line up properly - more than that, though, the fin almost clips into place in this position, and the joint is nowhere near as floppy as it was with the fins the other way round. They're still too small versus the CGI, and of course there's no red paint on either side, but it looks far better generally.

The only downside is that, in jet mode, the fins now butt up against the shoulder section's transformation hinges in jet mode, where they used to fold in behind them. It actually doesn't look too bad, though. In fact, considering how much robot junk is under the wings already, it almost looks intentional - like a part bridging between the jet's body and the supplementary engines hidden under the wings:

I'll obviously get into more detail about this figure once I have the opportunity to set up my light tent and take some better photos, but I'm genuinely more impressed with Studio Series Blitzwing than I'd expected to be, even having seen some video reviews.