(Femme-Bot Friday #79)
Arcee doesn't have the greatest of histories in the live action movie
series. Unceremoniously pulled from the first movie, she was pushed
back in for the second - albeit in such a way that
it wasn't clear whether she was a single consciousness split across three
bodies or one of a team of three independent robots with superficially
similar designs - only to be (presumably) killed off in the final battle. Fans
seem to have been reasonably positive toward
the original, unused movie design, but overwhelmingly unfavourable toward the so-called 'wheelsnakes' of Revenge of the Fallen.
She was then absent from subsequent movies, only turning up in the
tentative reboot that was the Bumblebee movie, in the
all-too-brief opening scene set on Cybertron. Even here, the
reception to her design was not consistently positive, with many
feeling that, while the overall design looked good enough, the uncanny
appearance of her face was off-putting... And, of course, that brief CGI
sequence only featured the movie protagonist's vehicle mode, so many were
inclined to feel pessimistic about any toys that might come along.
But, when the toy was finally revealed, it looked surprisingly good...
from most angles, at least. Let's give it the once-over, and see what
we make of it.
I've tagged this as a 'car', but it could equally be a Cybertronian
motorcycle, just with two conjoined wheels at the front, and two
separate wheels at the back. It has attributes of both a vehicle to be
ridden on, and a vehicle to be sat within and, while clearly
nothing like
G1 Arcee's traditional, animation model-based car form, it is similarly sleek and
curvy. It's a vehicle clearly designed for speed (specifically in a straight
line, perhaps, like a dragster), grouping her more closely with the likes of Wheeljack and
Cliffjumper/Bumblebee than the heavier-duty Brawn and Ratchet/Ironhide.
While I'd hardly call it an advantage, Arcee's design in the Bumblebee
solo movie is vague enough that it didn't dictate too many specific vehicle
features. One of the few features that limits the design - the wheels on the
backs of her ankles - wasn't even visible in the movie, but the designers
nevertheless regarded them important enough to make part of the toy. They, in
turn, seem to have informed the overall vehicle design to the most significant degree, with
Arcee's traditional (iconic?) shoulder nacelles blending into the sides rather
more readily than on the more usual car form. In spite of the obvious divide between pink and white plastic
components, it all blends together pretty well thanks to the sculpted panel
lining offering some distraction from the slightly larger transformation
seams. While some robot mode detailing - such as the inner workings of her
knees - is visible in this form, it doesn't look out of place on a vehicle,
since it's located approximately where a motorcycle's engine would normally
be. Similarly, the exposed inner parts on the nacelles towards the back could
be taken as heat sinks, some form of ventilation, or as part of the exhaust
system.
But I said at the start that she looks good from most angles... and that's
most painfully true in vehicle mode. From the front or sides, she looks
fantastic. Sleek, curvy, kind of like a futuristic concept bike - the Bugatti
Type 100m, the Kawasaki J Concept and the Lazareth LMV 496 seem to have
provided some inspiration - but then, the back end... is just the robot's
chest and arms, with her hands folded in toward her torso, but still fully
visible. Additionally, there's a small but significant misalignment between
the section that becomes Arcee's collar in robot mode, and what looks like a
small spoiler rising up from the sides of the vehicle just in front of it.
Where the spoiler comes up is also substantially narrower than the span of
Arcee's shoulders, leading to an even more egregious mismatch. For a wholly
fictional vehicle with such a strong and distinctive front three-quarters, the
back end is a huge disappointment.
Granted, her intended weapon 'storage' is supposed to mitigate this, by
somewhat disguising her hands - the pistols literally just plug into her fists
in exactly the same way as they do in robot mode - but I personally think they
look better pegged into her nacelles via the robot mode's storage option. The
obvious downside being that the robot's hands are then left on full view,
completing the ruin of this vehicle's rear view. Additionally, I noticed while photographing her vehicle mode that her head peeks out below the 'cockpit'. It's only visible from a fairly low angle - pretty much directly in front of the wheels, for example - but it's one of the clearest cases of Visible Head Syndrome I've seen on a Studio Series toy since the Bayverse Ironhide.
On the plus side, the 'cockpit' interior has some interesting detailing. While
there's nothing that necessarily looks like a seat, and the robot's collar
piece stands above the frame of the cockpit, with no way to make it sit flush
(which leaves the underside of the head just about visible below it), there's
detail sculpted on there that could be interpreted as handlebars, or some
other form of vehicle control. Since the nose of the vehicle is hinged for
transformation, it could be lifted to accommodate a rider craning forward from
a seated position above the nacelles... Though Arcee would be a rather
awkward scale vehicle to find a rider for.
Paint-wise, it's fairly obvious that some applications are absent. The white
on the vehicle's nose ends abruptly where it's meant to continue down to join
up with the white plastic along the bottom of the vehicle. There's a sculpted
ridge on each side of the vehicle that also should have been painted white. The exposed inner
workings of the robot's knees and the details inside the nacelles should have
been picked out in the gunmetal paint. Instead, I'd wager a good portion of
the paint budged had to be used to conceal the translucent blue plastic used
on the vehicle's nose, in service of the - largely pointless - clear windscreen.
I've already mentioned the weapon 'integration', and there are no additional
attachment points, so Arcee's guns are either exhaust pipes - be they held in
her hands or tabbed onto the nacelles - or they're spare parts. It's
disappointing that there are literally no other options... but, without wishing to labour the point, it's really no more
disappointing than having the robot's chest and arms fully exposed at the back
of the vehicle.
Robot Mode:
All things considered, Arcee's robot mode is about as close to the movie CGI
as anyone could hope for. In common with all the Studio Series figures, there
are obvious caveats, not least in terms of her paint applications, but even a
quick look at this toy shows how the line has been going from strength to
strength with its current designers and engineers.
There's no question that this figure has a feminine appearance, as far as
robots go, but it's achieved largely without resorting to the cheap,
lowest-common-denominator approach of giving her robo-boobs. Yes, her chest
protrudes and is comparatively pronounced in and of itself, let alone in
comparison to her slender waist, but it's a single unit, pushing forward most
in the middle rather than at the outer edges. From the waist down, I'll admit
that she does have the stereotypical robo-g-string and (mostly) slender,
'bare' legged look that many designers use, but the legs weren't designed to be
sexy in human terms - their shapes and proportions are discernibly alien, even before you get down to the two-toed feet and ankle-mounted wheels.
She's also another movie bot who presents more armoured outer shell than inner
workings, leading to an overall quite smooth appearance, in common with her G1 appearance. The only mechanical
detail sculpted in is on the inner face of her forearms, her knees, a thin
silver of her belly and at her collar. It's all very nice and intricate, but
it accounts for a very small portion of her surface area and, while that's
actually nothing unusual with the Bumblebee movie characters, it presents a
huge - and, frankly, welcome - difference from that other line of TransFormers
toys in their Cybertronian form... and I think it's pretty obvious why Hasbro
decided to hold off on making a War for Cybertron version of Arcee until
Earthrise, since it allowed their already low-effort approach to slacken off
even further by turning her traditional vehicle mode into a literal shell
around the robot, which then led to an ostensibly Cybertronian Elita-1 from
the same mold. This toy, constrained as it was by the movie CGI, shows what can be accomplished when unfettered by the need to meet the unreasonable expectations of those fans who are fixated on the near 40-year old animation models.
What's quite strange is that there are a couple of blocks on her chest that
look like separate pieces, slotted in to fill gaps. These have been painted to
match the areas they're plugged into, but the density of paint just isn't
there, so they look pale pink rather than white, and stand out more than they otherwise would, due only to the seams. On the upside, she has sculpted detail in some surprising places, most notably the inside faces of her nacelles.
In terms of paintwork, it's just as obvious in robot mode that she's missing some of the finer details, such as the white trim on the armour of her shoulders and forearms. However, it's the missing metallic applications on the inner forearms and for the exposed workings of her legs that are most keenly felt. The main advantage Arcee has is that her colourscheme is primarily just the bold contrast of pink and white, leaving the handful of grey plastic parts carrying the weight of representing exposed metallic components. In the context of the Studio Series line, there are definitely toys that come out worse for the miserly paint job.
Arcee comes with two pistols which are essentially, as mentioned above,
intended to remain in her hands at all times, in both robot and vehicle mode.
Her hands are sculpted with an open grip and are weirdly small, to the point where she doesn't seem to hold her
weapons especially well, not helped by the fact that their 5mm grips are so
short - small as her hands are, these pegs are shorter. When not in use, they
can tab onto the bottom of either nacelle via the slots on either side of the
guns, but leaving them dangling down doesn't look great, and they're too long
to peg in pointed upward. It seems to me that a peg on the inside of each
nacelle would have been preferable, or having a tab on one side of each gun so they could tab into the slots on her thighs.
As mentioned in the intro, one of the main complaints about Arcee's appearance
in the Bumblebee movie - and which has translated into complaints about the
toy - was that her face was not so much uncanny or overly detailed, as much as
it was absolutely nightmarish... and, looking at the toy, it's hard to
disagree. It's made up of segmented panels, and has a vaguely insectoid
quality about it, with her 'cheeks' coming across more as mandibles. The way the mouth and jaw are sculpted, any shadow over the face gives her a defined handlebar moustache that wasn't even suggested in the movie CGI. The paintwork of the head is OK for the most part - her 'ears' are picked out in a pink paint that matches her upper body, while the face itself gets a lighter shade, and the small dent on her forehead features a tiny dab of gunmetal paint. While I certainly don't believe this is one of the worst TransFormers head sculpts to have graced Studio Series (quite the contrary - it's unusual and distinctive, which I like, and looks more-or-less like the traditional Arcee, with the addition of an aerial on one side of the helmet), it is very much let down by the use of gunmetal paint for the eyes, as she ends up looking dead-eyed.
Despite such a radically different vehicle mode, Arcee's transformation echoes
the Ratchet/Ironhide mold in the way the upper body breaks apart, concertinas
out, and then lays over the top of her vehicle mode. Some of it was a little
confusing to begin with - in particular, the way the head doesn't quite fully
stow inside vehicle mode, but sort of slips part way into the 'cockpit' area,
to then be concealed by the front canopy. The torso does most of the heavy
lifting, in fact, with the legs simply straightening out and being held
together by a sequence of interlocking tabs and slots from the wheels on back
to the hips, while the arms simply bend via the bicep joint rather than the
elbow, and then hang either side of her chest, to be covered over by her
nacelles. I've seen some complaints about Arcee's front wheels not staying
tabbed together, but I've not found that to be a problem as long as everything
else is properly tabbed in and the legs are fully straightened and aligned. Others have complained that she doesn't stand
well, but that invariably turns out to be because the calf panels haven't been
popped back out of their vehicle mode position, which forces her to lean backward.
Honestly, my only problem with this figure is that the nacelles don't tab into
anything in robot mode... and, being mounted on fairly loose ball joints, this means
they're easily jostled out of their intended position, resting against the
folded up vehicle shell on her back. There were several photos I had to re-take because one or both nacelles and drooped, or swung off at a weird angle. For the most part, I'm really impressed
by how she compresses down and so completely changes shape between robot and
vehicle mode, even though her legs barely do anything. As Arcee toys go - particularly over the last few years, and across a several continuities - her
robot mode backpack is remarkably compact and clean, let down only by that lack of a fixed position for her nacelles in robot mode.
Despite being comparatively small - even by the standards of contemporary Deluxe class toys -
Arcee is no slouch when it comes to articulation. She has an enormous range of
ankle tilt - because it's used in transformation, to flip her wheels back and
forth, tabbing into place in either position - along with the usual 90° knee
bend. The range of her hip swing is about 180° forward-to-back, but it's
slightly less than 90° forward and slightly more back, and they can easily lift 90° out to the sides. On top of this, there's a rotation joint in the
upper thigh that has about 90° range due to the design of her thigh's outer armour panelling. She has unrestricted waist rotation as a result of
transformation, the arms would be able to swing a full 360° at the shoulder if
it weren't for the nacelles on her back, which knock it down to about 270°,
and they lift 90° out to the sides. Her bicep rotation is unrestricted, and
she has an effectively double-jointed elbow due to the transformation joint in
the bicep, but then her wrists only move for transformation, and sit at an
awkward angle in robot mode. Her head is on a ball joint that offers
unrestricted rotation (albeit having to tilt her head back to clear the pegs
behind her collar), an excellent range of up/down tilt, and a tiny bit of
sideways movement. Curiously, the ball joints on the nacelles are supplemented
by mushroom pegs... but I see no clear reason for these, as they're not
required for transformation, and offer no clear benefits in robot mode.
Obviously I'm a little biased in favour of Femme-Bots, generally, but this
interpretation of Arcee has to be the best Hasbro have thusfar produced, and
certainly among the best of this recent crop of Studio Series figures. It goes
to show not only what the designers of the movie CGI can accomplish by
taking only the most general inspiration from G1, but what the design team at
Hasbro and Takara Tomy can accomplish when given free rein to create a vehicle
mode, even within the constraints imposed by the existing CGI. As impressed as
I've been with Brawn, Wheeljack and Ratchet/Ironhide, I feel a special
appreciation is due for Emiliano Santalucia for his concept art of Arcee's
vehicle mode, as well as to Sam Smith of Hasbro and Shu Umezu at Takara
Tomy for their excellent work in turning the movie design into a real-world
plastic toy.
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