Because, let's fact it, if Hasbro were going to get lazy about an
established vehicle mode, and leave the robot's blocky Cybertronian
feet hanging off the back of an ostensibly terrestrial van, what hope
was there for a transforming toy of a character that never had a
vehicle mode designed for him, as he only appears very briefly in the
movie, and then only in his robot mode?
And yet, sometimes, just sometimes, Hasbro can surprise a
jaded old fan like me, and make me believe that perhaps there
is some hope for originality of thinking within the brand. Could it be
that the Studio Series figure of Ratchet from the
Bumblebee movie is one such surprise? Let's take a look...
Given that any Ratchet toy is pretty much obliged to reference
a van of some kind, it was basically inevitable that even the
Studio Series Cybertronian version would end up being boxy... And yet
the difference between this and the Siege mold is like night and day.
The Siege toy's designer took the laziest route imaginable to
turn a boxy robot into a boxy vehicle. There was nothing
new, surprising or impressive in its
transformation, with the result that the vehicle mode looked dull,
incomplete and uninspired. Worse than that, though, it
carried over features from a terrestrial ambulance -
such as a lightbar - that make sense only if you presume that
Ratchet must transform into the Cybertronian equivalent of an
ambulance. That in itself showed a singular lack of imagination, and
the most perfunctory and downright mechanical approach to his
design.
Just because he's the Autobot medic, doesn't mean he transforms into the
equivalent emergency services vehicle on his homeworld. If anything, he'd be more likely to choose something fast and mobile
enough to get him to the injured quickly, wherever they may be found.
That said, if there's one thing Studio Series Ratchet is not,
it's sleek... But where Siege was made up of
hyperdetailed, right-angled chunks, this version takes its cues as
much from the bulked-up wackiness of the War for Cybertron videogames
as the movie's CGI. There's a certain front-heaviness to Ratchet's
vehicle mode, with the (presumed) cab protruding forward. He's
slightly reminiscent of the 'fist on wheels' that was Optimus Prime's
redesign in the Fall of Cybertron game, but with an additional
segment of windscreen in the middle and a split 'grille' section angling
backward below the 'cab'. The back end looks like the
partially-laden bed of a pickup truck, and features quite a nice bit
of sculpted detail,
including some bumps that resemble indicator lights. The sides are
made up of irregular, overlapping panels, and the wheels are about as
simple as one could get. From most angles, he looks like some kind of sci-fi
exploration vehicle, similar to a heavier-duty version of the Chariot
all-terrain vehicles from the recent Lost In Space reboot series, or
even perhaps the popular 80s toy Big Trak. It really gives the
impression that the designer spent some time studying sci-fi vehicles
from the 1960s onwards such that,
while the precise function of this vehicle is open to interpretation,
it looks futuristic without entirely losing its sense of
familiarity, while the designer of the Siege toy appears to
have stopped after seeing the blocky cabs from Schwarzenegger version of
Total Recall, or perhaps the 1970s electric cars made by
Sebring-Vanguard.
At first glance, the paintwork on this toy appears to be the usual
Hasbro travesty... but it's possibly not quite so bad as it
first appears.
Yes, there's an awful lot of white plastic surface area with zero
paintwork and, yes, the sculpted features at the back end are entirely
unpainted, but it's almost instantly apparent where the paint budget went,
because the frontmost section of the vehicle is molded in translucent blue
plastic, which is then overpainted with white, red and dark gunmetal.
Minor elements of the robot mode's paintwork -
the red rim along the bottom and the sweeping lines of grey - are
apparent around the cab area. On either side, there's a single bit of red
linework between the wheels, and the wheels themselves have off-white
paint on their hubcaps (either that, or the white paint used just wasn't very dense and the dark
grey plastic is showing through). The only other visible paintwork is the bands of red over the sides of
the 'bed' area. It feels as though a lot more red should have been
applied, and that certain parts on the side could have been picked
out with gunmetal, or even the flat grey paint. According
some of to the concept art, the grey portion at the front of the roof
should have been red, along with the two raised sections leading off
it and running through to the rear grey portion, while the raised
detail in the middle should have been white from front to back.
Then again, one version of the concept art also hints that the
same detail on the roof might have been intended to refer to the red
on Ratchet's robot mode belly,
which ended up becoming the front grille analogue on the final toy.
Other than this, even the concept art is remarkably plain. I like that
the central window has silver paint applied to its inner frame, and also
appreciate that this toy's single Autobot insignia is stamped in a subtle
metallic blue that catches the light well, but otherwise remains fairly
inconspicuous.
Ratchet's weapon -
essentially the same gun as is packaged with both
Brawn
and
Wheeljack, bar the specific details and overall proportions
- is another one that just plugs into the roof of vehicle mode via a
standard 5mm port... While there's certainly nowhere on the
underside that could accommodate the whole weapon, it does
feel a though it could have been split in two, with the bulkier
rear section slotting into the rear of the vehicle,
below the robot's head, and the barrel nestling in between his
legs toward the front. It doesn't quite feel right for Ratchet
to have a massive cannon like this on his vehicle mode...
but I have to acknowledge that I'm saying that purely because of my own
nostalgic connection to G1 Ratchet as a terrestrial ambulance. Given that Bumblebee was shown to have two guns deploying from the bonnet
of his vehicle mode in the movie (a feature not referred to on the toy), it's not inconceivable that even the Autobots' medic could do
similar for the purpose of defending an Autobot position in the conflict, or perhaps defending a retreat.
Robot Mode:
The winning streak continues for the Studio Series selection of
Bumblebee movie toys... and even though I tend to prefer the look of the
G1 toys to the G1 cartoon, this is an
excellent reinterpretation of Ratchet according to the TV show's more
humaniform template. It captures the essence of the
G1 animation model, without attempting to duplicate it... and
if that's the best one can hope for from this alternate live action
movieverse, I'm still willing to call it a win. I'd suggest that his
overall bulk is probably more fitting for the likes of Ironhide but,
since the two traditionally share a mold, there's no easy way to
reduce that bulk for one iteration over the other.
From the front and sides, he looks enormously chunky, giving similar vibes
to the Ratchet from TransFormers Animated, except that his bulge is a massive barrel chest rather than a
robo-gut. In a lot of ways, his overall look seems to have been
inspired as much by the War for Cybertron videogames as G1,
which is another factor in my feeling that this is a better
War for Cybertron: Siege Ratchet than the actual Siege toy.
Like the other Cybertronian figures, he's not weighed down by
Siege levels of
unnecessary detail packed into right-angled blocks. Most of him is
essentially angular, but he's not without curves. The forearms and
lower legs are more heavily armoured, but the legs in particular feature
sweeping designs on the shins, to complement the wheels on both the outer
and inner faces, the former being faux-wheels, sculpted detail
representing those that are folded away under his arms. On the upside, the
'tyres' at least have a ring of the dark gunmetal paint applied,
so they more-or-less match the real wheels on the inner faces of his
legs.
Other than this, paintwork seems a little sparse here...
Some elements which were visible in vehicle mode are now concealed,
while others that were either fully or partially concealed are now in
full view... and yet,
thanks to the heavy paint requirements of the front of his torso,
there are only minor touches elsewhere - the grey panels wrapping around his
forearms, the grey trim on his shins, and the red around his ankles. As has
been common to the other Cybertronian figures in the
Studio Series line, very little of the inner mechanical detail has
been picked out in paint so, while his elbow joints are coated in
dark gunmetal,
the knees, ankles, upper pelvis, underarms and collar are bare white
plastic.
While most of the sculpting represents fairly
unremarkable armour panels, a few areas of inner mechanical detail
are visible on the feet, knees, pelvis, underarms, on his back, and at the
collar. It's a real shame that none of this has been picked out with
paint as, while the sculpt is sharp enough that it doesn't get
totally lost in the white plastic,
it's certainly not getting shown off to its best advantage. A little
paint might even have helped disguise the arrow-shaped void in his
back, where the angled panels from the sides of vehicle mode only actually
meet at the bottom.
I'd also say the hollow spaces on his inner thighs are egregious,
especially when compared to Brawn and Wheeljack who,
by and large, had no such issues. They're not hopelessly bad,
as it's the inward sloping faces on both sections of each thigh, but
the designers elected not to add any sculpted detail to mitigate
these gaping chasms. Given that the insides of his lower legs -
and even the open spaces in the forearms, into which his hands fold
during transformation
- feature positively unnecessary levels of sculpted detail, its
absence from these more plainly visible parts is all the more
disappointing.
As with the other figures, his weapon storage in robot mode looks a lot more
effective than it did in vehicle mode...
though I can't help but think it's poorly arranged. The tab on the
gun is on the left side of the bulkiest section of the gun, but then
its socket is on the bottom lefthand side of Ratchet's back...
meaning that it pegs in with the barrel facing
upward at an angle and the grip hanging over his backside,
or basically with the entire gun poking out behind his left
arm, with the grip just behind and above his elbow...
neither being ideal for ease of access. The only reason for this
appears to have been avoiding the necessity to interrupt the sculpted
detail of his back, where the shoulderblade 'vents' are. Placing the socket
on the righthand side would have made it seem slightly more
accessible though, even then, there's the issue of the gun barrel pointing
upward... Which flies in the face of traditional gun safety.
Something that really struck me about this incarnation of Ratchet was the
light piping. I'd thought -
based on my experience of pretty much every other Studio Series toy I
own
- that Hasbro had given up on light piping entirely. The only other
SS figure in my collection that has light piping is
KSI Sentry
(Shadow Raider
features a translucent green visor, but no light piping). Given that neither Cliffjumper, nor Brawn, nor Wheeljack
feature light piping (this last being most disappointing, given that his 'ears' in the movie
were visibly translucent), it seems a little strange that Ratchet does... but I ain't gonna
complain, because it's glorious. It's almost a shame, then, that it's
been applied to another overcomplicated face in a nondescript helmet.
Accurate though it is to the CGI, his face looks pinched and wrinkly, if not
actually skeletal, an impression which is exacerbated by the
weird robotic mutton-chops covering much of his jawline. The face
itself seems to suggest more the grizzled veteran of
TransFormers Animated or Prime, rather than the 'good time'
bot of G1. I also feel that the use of so light a silver paint
for his face was a mistake. Obviously the gunmetal paint used on his belly
and elbows would be too dark, but the silver lacks
contrast against the white plastic, so it's just not as effective as
it could have been,
and reduces the impact of the light-piped blue of his eyes. It's also
disappointing - albeit not even remotely surprising - that the crest
on his forehead only has paint applied to the front - the sides and
backs of the 'horns' are bare white.
Out of the three Autobots in this batch of Bumblebee movie figures,
Ratchet has the best transformation by far, and not just in
comparison to the unimaginative Siege version. Brawn's transformation
is the most comparable to Siege in terms of complexity,
Wheeljack bumps it up a couple of notches, but I don't mind admitting
that Ratchet outright confused me for a few seconds. Most of it is
pretty straightforward - the torso opens out, splits to form both the very
front and the very back of the vehicle, with the head becoming
enclosed as the arms and large panels of vehicle shell move around it. The
confusing part happens from the waist down, where the feet fold
back into the lower legs, which then each rotate 180° at the hip
before folding in over the pelvis simply by bending the knee. The
front wheels rotate down into place, and then a rotation joint
set perpendicular to the waist joint is used to flip the bulk of the
vehicle shell 180° -
while keeping the pelvis itself facing forwards - allowing the
cockpit windows to wrap around the legs and peg in just above the ankles.
While this is in progress, it doesn't seem to make any sense but,
once done, the arms and side panels can be folded in, with the
shoulders pegging into slots in the tops of his hips, and the
forearms pegging into the tops of his feet. The final touch is
folding the irregular-shaped panels which had formed the robot's
back into the insides of his thighs and around a tab coming
out of the back of the front wheelarches,
locking everything into place. Once you realise that the waist joint
itself needs to remain still, it ends up being quite a simple
process,
but it's no less impressive once this 'secret' is understood. Whoever
designed this transformation deserves some kind of award, as
it's one of the most interesting Deluxe class toys I've played with in
years. The only problem I've had is that sometimes the rear 'collar'
panel doesn't like to stay tabbed in to the vehicle's roof,
but that normally turns out to be because something else is misaligned. What's really crazy to realise is that the front and
back of the vehicle peg into each other on the robot's chest
via an array of hinges -
that's how twisted around and compressed it gets.
Since just about every part of this toy has to do
something toward his transformation, it should come as no surprise
that Ratchet is no slouch when it comes to articulation. His ankles are a
little limited, and the chunky arms coupled with the
massively bulky chest mean he absolutely cannot wield his
weapon in the way he's depicted as doing in the live action movie except by
cheating: basically, you'd need to extend both arms forward,
then fold one hand halfway back into the forearm to allow the gun to
point in anywhere near the right direction for the other hand
to support the barrel. Nevertheless, the shoulders can swing through
a full 360°, with a separate joint allowing him to raise his arms 90° out to
the sides. The bicep rotation is a little stiff, but manages a full
360°, and the elbows are double-jointed for transformation, with a full
range just short of 180°, while the hands only fold into the forearm
for vehicle mode. The waist joint is completely unrestricted -
not to mention a touch loose on mine - the hips manage to avoid
clashing too much with his pelvis and can thus swing practically 90°
forward, back and out to the sides. The knees require only a 90° bend
for transformation, and can't get beyond that in robot mode, while
the ankles can tilt forward due to transformation (though they soft-lock into place for robot mode, and the joint isn't
really intended for articulation) and inward by maybe 10-15° via a dedicated ankle tilt. The head is
on a ball joint, and the raised collar behind it doesn't cause any
significant impediment to its rotation - he can even
tilt his head a little in any direction.
Now, I gather that, in the US at least, both
War for Cybertron: Siege and Earthrise Ratchet were exclusive
to the pharmacy chain Walgreens,
making him unnecessarily difficult to obtain... But here's the thing:
those toys were shit. The Cybertronian version was
a basic, boxy mess that didn't even try to disguise its robot
mode feet, and barely disguised the arms. The terrestrial version was
a minimal retooling that still didn't disguise its feet and
barely disguised the arms.
I can think of no reason why anyone would want such an poorly-designed,
shoddily executed toy, especially at the increasingly inflated prices
Hasbro are giving their output these days.
My advice to anyone who thinks they want Siege Ratchet is to
buy this figure instead.
It is superior in just about every way I can think of.
Siege Ratchet folds up into a box in a few simple steps. This toy
actually transforms. It's intricate and imaginative without being
overly complicated, and it turns a decent robotic action figure into
a basic, boxy vehicle via some unexpected steps. Literally the
only downside is that it lacks the wealth of C.O.M.B.A.T. ports that
appeared on actual WFC toys... but that doesn't bother me in the
slightest, as
that wasn't a play feature I found especially compelling. As to
whether this is 'better' than the Bayverse Ratchet... I really can't say. I
mean, I bought the beautifully upgraded knockoff of the
Masterpiece mold, and still think that's fantastic... But
then, this toy is in a completely different league anyway, and
can hardly be expected to measure up to that standard.
However, it's certainly better than the Studio Series Bayverse Ratchet figure... but it's also somewhat dull just because it's a more traditionally
G1-style figure. Given that this is a Deluxe class toy, just like Siege Ratchet,
yet physically smaller than that toy, despite the slightly
higher pricepoint applied to all Studio Series figures,
and despite the relatively poor paint job, I'd have to admit that
it's toys like this that keep me interested in TransFormers, and I'm
really looking forward to getting my hands on Ironhide.
The only other thing I feel is worth addressing is the yellowing of
the plastic I referred to in
a previous post. Much has been said online about the speed with which
certain components of certain figures have been yellowing...
But, based on most of the photos I'd seen -
and my own experience with Ratchet thusfar - it initially appeared
that it wasn't so much yellowing plastic, as simply
plastic parts from discoloured 'bad batches' that had made their way past
Quality Control. More recently, however, I have seen a greater wealth of evidence that
some parts are definitely becoming discoloured in a surprisingly short
amount of time. I'm happy to report that my Ratchet figure is not
discernibly worse than when I first got him out of the box... but I
don't expect that to last, and I'm curious as to whether the pattern
will continue that certain parts are discoloured,
while their counterparts on the opposite side remain white.
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