Much as I object to the use of Kingdom - the third and final chapter of
the much-vaunted War for Cybertron Trilogy - as a perfunctory
'celebration' of Beast Wars in lieu of a dedicated toyline, I have to
confess that I've been at least somewhat impressed by a number of the
Beast Wars figures who appeared in the line.
Cheetor, however, was not one of them... poorly proportioned and with a
rather sad axe/whip formed from his beast mode tail as his
only weapon, he didn't seem that much better than the awful mess
of a Universe toy from 2008. Given that the original
BW Tigatron
was a simple repaint of
Cheetor, I wasn't holding out much hope for a Kingdom Tigatron to be much
better. When it was announced that he would not only be a unique mold,
but a Voyager class figure rather than just another Deluxe, my hopes started
creeping back up again. When photos were eventually released, he looked -
not to put too fine a point on it - almost like a completely different
figure. Sure, the engineering was similar, but the additional size
clearly allowed for refinements of the engineering, resulting in a
figure that was objectively far better looking in both modes.
Of course, this being a Hasbro release, it wasn't without its fair
share of controversy... because he ended up - somehow - being
voted Figure of the Year in Hasbro's 2021 Hall of Fame,
despite not being (widely) available until late January of this year.
While that may have been a promotional coup, generating significant 'buzz' for
the figure, many fans resented the inclusion of something only a select
few had handled at the time of the awards, having acquired it by
questionable means.
Mine arrived mid-January, and I've given myself plenty of time to
familiarise myself with it... So let's take a look at Tigatron to see whether
or not he truly deserved the award, and if he's as significant an
improvement on the Beast Wars original as some of his
Kingdom contemporaries.
Beast Mode:
Feline beast modes have always been difficult to realise. G1 Ravage did
an excellent job for the time and size, the
Masterpiece and
Classics versions are decent enough, the Energon version's perfunctory bipedal
robot mode felt almost unnecessary, while the
Binaltech/Alternators
versions
compromised too much for their licensed vehicle modes. More recent versions,
such as the dinky
Siege figure, compromised too much full stop. Beast Wars didn't do
much better, with Cheetor and Tigatron sharing a mold that was too chunky for
either beast it was intended to represent, and the 2008
Universe remake of Cheetor was a disaster. Kingdom's Cheetor
looked fairly reasonable in its beast mode, though, and this one
certainly shares some of its design DNA, but improves
significantly in some areas. However, there are many points on which it
fails, and is just as bad as, if not worse than, his Deluxe class
predecessor.
The sculpt, in common with most of Kingdom's Beast Wars remakes,
is largely pretty good. It's not flawless - the fur texture looks
better in some places than others and the face is weirdly shiny in
places due to an absence of texture. While he's not quite so
fixed-pose as the original, the back legs never quite reach any kind of
natural position for a tiger, be it standing or in motion, the
robot's thighs are an eyesore, and the robot's crotch plate is left
plainly visible on the belly. While the visible robot shin armour on the backs
of his beast legs is unavoidable, the feet protruding from
its thighs could almost certainly have been fixed with a bit more work
on the engineering, and the green panel on the back of his neck is,
unfortunately, a fairly common symptom of the way the plastic molds are
broken up on these toys. Aside from the way the beast's belly cuts off at the
robot's pelvis, probably the most egregious error is the upscaled (and clearly bald) cheetah paws he has for feet - tiger paws are much rounder as they
have more fur, and the claws are normally concealed. The front legs are
probably the best part of the sculpt, going from the muscular shoulders
to the sinuous lower legs quite naturally, and with minimal impact on
the joints...
but even this is an error, since a tiger's forelegs are pretty densely
furred all the way down. A lot of work has clearly gone into this beast mode... but it seems to have
been done without reference to actual, real-life tigers,
white or otherwise.
This is also evident in the paintwork, though I'd guess a good part of
the problem here is down to the budget. They've attempted to show the
variation in a white tiger's fur colour by slapping a pale,
pinkish yellow paint on the back, haunches and lower legs, but then it
cuts off abruptly around the mid-point of his back,
only reappearing on his front legs. The striping is a little more
consistent, but the use of sharply-applied solid black paint ends up
looking unnatural, and this is exacerbated by the fact that
all the striping on his sides is perfectly symmetrical. Some of it -
particularly the marks on his face and back legs - ends up looking like those
cringy 'tribal tattoo' paint applications that were all the rage on cars (and toys) some years ago. The stripes running across his back and tail are the only
ones that are not symmetrical, but even they don't look natural,
and it's not clear whether their apparent alignment with the stripes on
the robot thighs is intentional or not.
While Cheetor came packaged with just one weapon -
the sad tail/axe/whip thing - Tigatron retains a version of this rigid
detachable tail with its sculpted curve, but gains an interpretation of
the original toy's 'gut gun', based more closely on the TV show's CGI.
Since it's not really intended for use in beast mode, I'll go into a bit more
detail about it in robot mode. For the moment, suffice it to say that the only
storage options - a couple of 5mm ports on Tigatron's belly - are
hardly optimal.
As beast mode head sculpts go, Tigatron's isn't bad. With the additional
paintwork - more pinkish yellow paint on his short mane, some striping,
a pink nose and golden eyes rimmed with black - it certainly evokes the
idea of a big cat, but it's not particularly accurate to a real
tiger, let alone the white variety. The brow meets the snout too
high up the head, then the snout is too long and droops down.
His ears are a touch too small and not quite the right shape,
and the small mane seems to have been harshly groomed, as it angles sharply
back in toward his neck rather than blending into it. Even the paintwork feels wrong, since the darker fur tends to be on
the snout rather than in the mane, and there should have been touches
of black paint on his ears, lips and under his nose. Plus, the roots of
his whiskers have been painted in as bands of black -
almost as if they were painting the whiskers themselves - rather than
dots of black indicating their roots. On the upside, Tigatron's mouth
can be opened to reveal (unpainted) teeth and tongue... though the jaw
is hinged in the wrong place - it could probably have shared the beast
head's transformation joint, to be honest.
Robot Mode:
Given that the only other Tigatron/Cheetor toys I own are the original
Beast Wars versions (or rather, the 2007 Telemocha versions), I
can't draw any particularly useful comparisons between this figure and
anything else in my collection but, as representations of Beast Wars (TV show) Tigatron go, this one looks pretty good to me. Admittedly, the
upper body is a bit of a mess, with the beast mode head and neck
folding down into its back and the robot head folding out of the back
of the beast's neck, while a couple of panels of the tiger's rib/loin
area fold in below the beast head to bulk out the waist area. The arms
sit rather too far back -
behind the robot's head rather than in line with it - but I honestly
hadn't noticed how weird that was until it was pointed out in a video
review. I noted when writing about BW Cheetor that the overall design concept
is about the closest BW ever got to the G1/Diaclone pattern of
having the front of the vehicle turning into the robot's upper body but, aside
from
Kingdom Dinobot, this is about the best execution of that idea I've seen on a
beastformer.
In common with the CGI from the TV show, the beast's shoulder/breast areas
fold out to form wing-like protrusions from behind the robot's shoulders, and
the beast's front legs just sort of hang out back there, arranged
however one might please. They're certainly far less intrusive that the
bizarre leg-wings of the original Beast Wars toy, and it's nice to see
sculpted details on the insides of these 'wing' panels,
albeit unpainted on this toy. The crotch plate has a similar design to
that of the BW original, but with a much shallower, flatter sculpt - it
still looks like a face, but now it's more like an elongated and
emaciated version of Tigatron's own face rather than the
fanged monstrosity of old. The shallowness also makes it look unfinished, possibly left at the 'close enough' stage by a production deadline. Perhaps even weirder than that is the design of the soles of the beast mode feet, which end up at the robot's knees. Due to the slots in what's supposed to be robot mode detailing, it looks like he has a couple of very surprised monster faces on his knees.
Tigatron's limbs look substantially better than those of
Kingdom Cheetor, with the arms exhibiting better proportions all round,
as well as hands that aren't encumbered with large panels of beast
pelt. I'm a little confused by the notch cut out of the 'triceps', just
above the elbow, which appears to be designed to allow the arms to be
fully straightened, taking the protrusion below the elbow into account.
The arm would have been almost completely straight without that
notch cut out - the elbow is double-jointed, after all - and it's
not required for transformation, so I really don't see why they
bothered. While the legs are of much the same design as the Deluxe class
predecessor, the fact that the beast's lower legs and feet collapse
more fully into the robot's shin means his lower legs don't look
quite so misshapen and oversized, while the thighs are bulkier
and slightly longer, so the legs look more balanced overall. Sadly,
while the feet are certainly a massive improvement on the
perfunctory blobs Cheetor was saddled with, they're still remarkably
ugly, and the fact that they're unpainted off-white plastic really
doesn't help.
On the subject of paintwork, there's very little unique to robot mode
here, which is both strange and disappointing. Where the Telemocha
version had silver paint, this has nothing but a
pearlescent sparkle applied. It's nice enough,
and certainly seems to fit the implied colourscheme of the show's CGI,
but looks a little weak and the sparkle is only really apparent in
certain lighting conditions. It's applied to the oval panels of armour on his
thighs and the upper surface of his forearms, while the raised
half-oval details on his biceps have been painted a shade of off-white only
slightly lighter than the plastic. Metallic green/turquoise appears on
his shins - from the backs of the beast mode's lower legs - but the
adjacent areas of sculpted armour on the inner faces of the legs
and the rings around his ankles are unpainted. What makes this
particularly galling is that Cheetor -
a smaller and objectively inferior mold - does have painted
armour panels on the inner faces of his legs. Everything else is bare plastic
unless it was painted for beast mode, and the greenish-turquoise
plastic - used for the shoulders, elbow joints and crotch plate - is a
fair match for the paint in terms of colour, but it's not
remotely metallic-looking. It might have helped to have some supporting
paintwork on the elbows and knees,
but that may just have highlighted the discrepancy between the metallic
paint and the non-metallic plastic. I can understand why they didn't bother painting the details on the insides
of the 'wing' panels, but a little touch of paint -
either the pearlescent or some silver - would have been appreciated.
As previously mentioned, Tigatron's tail becomes a weapon in robot mode but,
where Cheetor's tail had a blade at the base, and was held by the
tip to resemble a kind of axe/whip hybrid, Tigatron's version has no
blade and is held via the same peg that's used to attach it to his beast mode.
I think arming a robot of any kind with a whip is stupid enough,
but arming him with a whip made out of his own beast mode's tail is
ridiculous. Thankfully, this larger figure -
thanks to its correspondingly larger budget - has a
second weapon accessory - the notorious 'gut gun' - designed to
resemble the CGI version rather than that of the original toy, which
functioned like a very simplistic water pistol. This one is
brilliantly sculpted, with engine-like detailing in the middle, a clump
of intestinal tubing at the back, and a good, long -
and unashamedly pulp sci-fi-styled - gunbarrel. It follows the look of
the CGI and the Masterpiece figure by being largely unpainted, which is
particularly unfortunate, as the pale, candyfloss pink used for the 'guts'
part just serves to emphasise the lack of paint elsewhere, and the
tech-detailing in the midsection of the gun is just crying out for some
metallic paint. Curiously - and perhaps in support of the modular approach to
weapons used throughout the War for Cybertron line, the gun barrel can
be unplugged from the main body of the gun, leaving one of the
hexagonal 5mm sockets behind. Tigatron himself doesn't really have any
useful alternate spots to plug either part in, but it does mean his gun
can be extended with parts from other figures. Nevertheless, it seems
like a strange choice to do that here, when the weapon packaged with
Blackarachnia
- which was ideally suited to having its 'anchor' section detachable -
was a single solid piece. Had it been to facilitate beast mode storage,
it might make sense... as it is, it becomes
just another frustrating example of Hasbro's weird approach to these
toys. If nothing else, the fact that the only indication of which way 'up'
the barrel needs to be is the tiniest nub coming out of the tip on one
side. Something a little curious about Tigatron is that he's one of the few
Beast Wars remakes with a halfway decent number of C.O.M.B.A.T. ports.
I mean, it's a grand total of five -
one on each arm, one on each foot, and the one vacated by his tail -
and he could easily have accommodated one on each thigh or knee,
but some of these figures have had none, so I'll take it.
Given that Cheetor and Tigatron shared the same head sculpt in
Beast Wars, but got markedly different faces in the TV show, it's nice
to see that Kingdom Tigatron's head sculpt is unique. While the back of
the helmet features textured and painted fur due to his transformation, the
front of the helmet and his face are very true to the CGI in terms of
their style and sculpt but, for whatever reason, Hasbro decided to
replace the elongated Maximal symbol in his central crest with
a simple blob of red paint. The rest of the helmet is painted with the
pearlescent finish, while the face -
an excellent representation of the wide-nosed, chunky-chinned, vaguely
feline CGI model
- is painted with the metallic green/turquoise, and the eyes are picked out in
red.
By and large, Tigatron's transformation is simple and intuitive - the only
thing that tripped me up the first time I tried,
and which had me reaching for the instructions, was that it wasn't
instantly apparent that the beast's face has to hinge downward to allow
the robot's head to move in or out. There's also a small engineering glitch in
that
the 'wing' panels which hold the beast mode's front legs don't quite fit
properly around the smaller panels which turn into the robot's waist. Transforming between modes, these parts have to be flexed slightly
around each other, which looks, feels and sounds quite alarming
pretty much every time it happens. There is a point at which they
almost have sufficient clearance, but they still make a nasty
click when one part moves past the other. Aside from that, the
upper part of the robot/front part of the beast works extremely well...
so it's rather disappointing that the lower/back part is so crummy. I
like that they've included small flaps to fill out the front of
the beast's thighs,
reinforced by having the robot's feet peg into them inside, but then
the tips of the feet are sticking out at the back. That,
coupled with the exposed robot thighs and pelvis, really lets down the
rest of the figure. One curious feature is that the crotch plate is
pinned in place, giving the impression that it should be able to
swing forward, perhaps so that it hangs straight down rather than at a
slight backward angle. I'm pretty confident this is not the case, as
it's very reluctant to move,
and I'd rather not risk breaking the plastic around the metal pin by
experimenting further. As far as the transformation goes, I think my main bugbear is that it's so
difficult to straighten or pose the legs and ankles
symmetrically because all the relevant joints are purely
friction-based.
Once again, I have to remark on what a pleasure it is to think and
write about a TransFormers toy's articulation both in robot and beast
modes. Beast mode is far from perfect, but it's certainly adequate and,
while it's certainly not on a par with the Masterpiece version, it does
allow for a reasonable pounce pose. The most obvious problem is the
fixed tail, since that belies any illusion of dynamic movement.
Possibly even worse -
and in common with both Cheetor and Covert Agent Ravage - the thighs
can't swing forward. The extent of their movement brings them
perpendicular to the robot's thighs, so his back legs end up looking
stiff and awkward. Swinging them back in an attempt to create a walking
pose doesn't work especially well as the legs then look unnatural,
despite the excellent combination of a pinned hinge and a ball
joint at the ankles. Thankfully, the front legs can pick up some of the
slack, as they feature another combination joint at the shoulder -
forward and backward swing handled by a pinned wheel offering full 360°
rotation, with a ball joint on the top to allow a certain amount of
forward/backward roll at the shoulder, and allow the leg to
swing out by close to 120°. The knee has about a 90° range, and then
another combination ankle allows the front feet to swing backward and
forward, rotate and tilt a small amount. The sculpting of the feet
makes some positions look a little unnatural,
but it's nowhere near as bad as Dinobot's beast hands, and does make
for some pretty good posing, even if it does leave the actual joint areas
looking quite ugly. Sadly the head can't really move, as such - it
can be untabbed and hinged down, as if for transformation, but it looks
awful. The jaw does move, as mentioned above, but the joint is in an
unnatural place, so it's probably best not to open it too far. One
oddity is that the robot's waist rotation joint would be accessible in
beast mode were it not for the very slight overhang from the backs of
the forearms. The ability for beast mode to roll its hips slightly would have
been useful.
Robot mode has all the joints we've come to expect from the
War for Cybertron line, and Tigatron is well able to adopt all manner
of dramatic poses. Naturally, the 'wings' restrict the movement of his arms to
a few degrees' backward swing and prevent them going much beyond the
'straight up' mark when swung forward, but that's not uncommon among
TransFormers toys, so it doesn't really bother me. Their full range of
swing is well over 180° forward/back and about 100° out to the sides (slightly more for the right arm, but the left is restricted further by a
connection tab). They're also mounted on a transformation joint that doesn't tab in
anywhere, and thus allows a tiny amount of 'butterfly' movement, while
the elbows are double-jointed. Additionally, he has unrestricted rotation at
the bicep and the wrist, so there's really not that much to complain
about in his arms. Waist rotation is unrestricted, then the hips offer about
100° of outward swing, with a total forward/backward range of about 170°,
requiring that the legs be angled slightly outward to make the most of
it due to the low-hanging outer edge of the crotch plate and small protrusions
from the panel of butt-flap. The knees offer a little over the standard 90°,
but that's mainly because they can bend slightly forward in spite of the
presence of the beast mode paws. One pleasant surprise with this toy was that the feet,
ugly as they are, end up being vastly more poseable than the
average in War for Cybertron, as they need to swing into the leg for
beast mode. This means they have about 180° movement forward and back,
with about 100° of inward ankle tilt. The biggest disappointment in
terms of articulation is the head which, while mounted on a ball joint,
offers little more than the bare minimum of 360° rotation.
As fond as I am of Blackarachnia,
Airazor
and Dinobot, I think Tigatron may have become my favourite
Kingdom toy... potentially even my favourite
War for Cybertron toy.
That's not as much of a recommendation as one might hope considering my
generally low opinion of the toyline trilogy. The arrangement of robot mode's shoulders is quite peculiar, and the
perilous, clashing transformation of the beast's side panels is both
terrifying and evidence of lax QC at the engineering stage, but I still
feel he's one of the better-designed figures. He's super poseable and very
expressive, but beast mode really could have used a more extensive (not to mention less symmetrical) paint job. I half expect Takara Tomy to re-release this figure in about six
months, under the Premium Finish banner, correcting all of
Hasbro's oversights and omissions in the paintwork department... but that
would basically make an absolute mockery of the 2020
Masterpiece figure, which - in the UK, at least - sold for about
six times the price of this Kingdom toy. Other than the miserly
paint job, some might have reservations about the hollow parts, based
on experience of the Cheetor mold, but I'm pleased to see that it really
doesn't seem that bad when handling this figure. Chances are, some
enterprising third party will nevertheless create some filler parts, but I
don't feel they're as necessary for Tigatron as they might be for some
of the other Kingdom toys. Nevertheless, if they do, I hope the
upgrade set also includes better - more cat-like - feet.
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