While I always preface these toy posts, it's not often I have to start
by explaining why I had a particularly hard time with the write-up...
But this toy certainly has some baggage now. This is the toy I
referred to in my
Hasbro Pulse/Courier Frustration
post. The one that was delivered to entirely the wrong location,
despite the courier's insistance that it was placed in my hands; the
one that Smyths kindly re-sent, only for the original to turn up
two weeks later thanks to the dilligence of the local postman.
So, on the one hand, I feel an immense sense of
gratitude surrounding this toy, both to the company I bought it from,
for their excellent customer service, and to Royal Mail (or a representative thereof), who went above and beyond the call of duty to ensure it reached me
when the original courier failed.
But, on the other hand, every time I think about this toy, I am
reminded of the frustration and anger I felt, dealing with the
courier company and the inadequate process they have for
investigating non-delivery complaints. I had been on the fence about
this toy, and now occasionally wish I'd never ordered it.
...And that's before taking into account that I will naturally have
complex feels about this toy because I already own both the
Beast Wars original and the 2006 Beast Wars Reborn set.
It's a little frustrating that I have, over the years, developed a habit of writing up 'new and improved' toys before their
predecessors.
Kingdom Megatron is certainly new... but is it really
improved?
Of course, the funny thing about Hasbro being responsible for the
TransFormers franchise, while their long-term rivals Mattel own the license for
Jurassic Park/World tie-in toys is that Kingdom has given Hasbro
the perfect opportunity to reimagine Beast Wars as almost a direct
competitor to Jurassic Park/World: "We see your 'accurately' modelled (according to the long-established, so-called 'shrink-wrap model', at
least), simply-articulated, CGI-based dinosaur toys and raise you
transforming them into kick-arse robots."
Naturally, due to the necessities of transformation, Megatron's beast
mode is broken up with a greater number of conspicuous seams than the
typical dinosaur toy but, for the most part, he looks pretty good... at
least, as good as a largely purple 'shrink wrap' Tyrannosaurus Rex has any
right to look. These seams are a source of unfavourable
comparisons with the original toy which, by and large, looked tidier in
dino mode at the expense of significantly reduced mobility
and massive wings of dinosaur shell on his robot mode. What you get
with this version is a greater variety of skin surface textures, ranging from
the scaly underbelly to the knobbly back, to the wrinkly, saggy throat...
though I have noticed that the wart-like, circular bumps dotted about the
BW toy are absent here. Not all of the detail is especially
deeply-sculpted, but it doesn't need to be - what's here is just enough
to make the figure nice and tactile. And I have to admit that,
as Tyrant Lizard Kings go, he is strangely tactile... Perhaps
it's the (somewhat misguided - more on which later) use of a rubbery
outer layer for the majority of his beast mode parts, but there's something
very... pettable about Megatron. I find myself picking him up and
making minor adjustments to his pose whenever he's in beast mode...
Partly because I feel compelled to find the 'perfect' T-Rex pose,
partly just because the tactile experience of posing him is appreciably
- and not unpleasantly - different to just about
any other TransFormers toy, even the other Kingdom beastformers.
The rubber used doesn't emulate flesh particularly effectively,
but I'd have to admit that my expectations of dinosaur skin is derived
largely from my experience of reptiles... and there's no way of knowing how comparable they really
are.
There are a couple of small squares of exposed rigid plastic on his flanks,
parts of the transformation hinges on each side, and more in and around
the joint in his tail, but these are pretty low-key and don't really
draw the eye despite being a deeper, warmer colour than the surrounding
rubber. Probably the most egregious mismatch of colours around an
exposed joint would be the knees: both the swivel joint leading into the thigh
and the knee joint itself, embedded in the lower leg, are made of
white plastic. Given that this plastic is also used for the claws and
soles of the feet,
and then only for a handful of transformation parts that are generally
concealed, I'd have through black would have been the better choice, since it would be
slightly less conspicuous when the knee joints are exposed.
Paintwork is quite limited - a heavy spray of green paint running from
the back of his head to the tip of his tail, and then a weird,
orangy-fleshtone running along his underside from the top of his
throat to the tip of the tail. While his toenails are all white because of the
structural plastic used in the feet, the fingernails have not been
painted to match though this is in keeping with the original BW toy.
Given that no-one really knows what a Tyrannosaurus Rex would have
looked like, a little variation in the tone of the purple, or perhaps
some darker paint to highlight what appears to be spines on the
underside of the tail, would have looked good. I wouldn't expect paintwork to
the same extent as the Masterpiece toy, but this feels quite lazy.
On the upside, his rather vicious - or as vicious as rubber can be -
teeth are painted white, and his eyes have been picked out in red, much
like the original BW toy. Given the enhanced detail of this sculpt -
particularly of the head - I'd have hoped for a bit more
detail in the eyes, but it feels as though Hasbro were aiming for an
accurate homage to the original toy when, perhaps, the
Beast Wars Reborn version might have provided the better template. It's
another example of the inconsistency in Hasbro's approach to Kingdom's
beastformers: much improved, super-detailed, contemporary CGI-style design,
but a paint job based on a 25-year-old toy.
That head sculpt is pretty fantasic, though -
again, within the bounds of the debunked 'shrink wrap' model of
dinosaurs
- with the forward-facing eyes one would expect from a
predatory creature, a wider, flatter snout and a rounder, more
pronounced brow than the BW toy, the crown of whose head was actually
concave. On oddity it shares with the Kingdom interpretation of
Optimus Primal
is that there's still no indication of ears on the dino head...
but I think most dinosaurs are still commonly depicted without
them. The mouth has been sculpted as permanently open -
in the sense that the teeth are always bared due to a pronounced overbite
and drawn-back upper lip
- and the jaw opens to reveal a textured tongue and soft palette, both molded
in the rigid, vibrant purple plastic, and with a 5mm port - for
War for Cybertron blast effect accessories - located approximately
where one would expect to find the uvula. The two jaws are connected in
such a way that, with the head in its lowest, most forward-facing
position, pulling down on the lower jaw will lever the upper jaw
back as well, which is a pretty neat feature. I really feel that the head
would have benefitted by a bit more paintwork, some kind of dark wash
at the very least...
Ultimately, and as with Optimus Primal, the most significant difference
between this and the original toy is that Kingdom Megatron has a more
realistically-proportioned, better articulated beast mode,
more in line with current movie interpretations of its dinosaur source.
While I've no interest in acquiring any Fossilisers, I've seen a photo online
of Paleotrex scaled up and superimposed over Megatron, and was
very impressed by how well it matched -
clearly a lot of care and attention went into this figure, so it's a
shame the materials used are so dodgy. I have to admit, though, that I'm
almost a little surprised that Kingdom stuck to Megatron's
traditional purple skin for beast mode, considering the improvements to the
sculpt. I get that it's a homage, and so kind of had to remain
purple... but a dinosaur that looks this good, and yet is molded in
purple rubber/plastic makes it look like
a pound shop knockoff of a Jurassic Park/World toy at at distance...
Probably a good thing that he's packaged in robot mode.
Robot Mode:
If Kingdom Optimus Primal presented something of a
dichotomy between his 'realistic' beast mode and his TV show-influenced
robot mode, that feeling is cranked up to eleven with Megatron. The
most conspicuous remaining beast parts - the lower legs and the head -
are a huge contrast to the CGI-adjacent torso, thighs and 'proper' left
arm, but somehow it actually works... and, in some ways, the increased
'realism' of the beast head doesn't even make it any more incongruous than it was
on the original BW toy. Don't get me wrong, it's still really weird, and
still looks rather like a robot wielding a giant puppet head as a weapon,
but if one can suspend enough disbelief to accept a dinosaur transforming into
a robot, the idea that the dino head remains essentially intact, on the end of
one arm, ain't that hard to process.
The sculpting of the torso is quite detailed, but only in the sense of being
fairly elaborate armour - there's no indication of any of the robot's inner
workings, and the closest it comes is in the two silver-painted vent panels on
either side of the chest. These are quite true to the original BW toy, the Masterpiece and the CGI, just that the torso here was molded in the purple plastic rather than black/charcoal, so they've lost the darker frames present on all other versions. The painted section down the middle of the chest and across the waist is more defined and angular the previous versions of BW Megatron, which tended to be smoother and more rounded. In particular, the central strip of the belly on the MP toy looks almost organic by comparison. The two bands wrapped around the waist on either side are more squared-off here, with only small raised details, while the spikes in front of his collar are, broadly speaking, common to all versions of BW Megatron, but rather more pointed here. Silver paint has been applied to help them stand out, and they almost look like a row of dinosaur teeth.
Detailing around the pelvis and on the thighs is quite simple, but very much in keeping with the character model. This version is a bit more angular, perhaps, and with the main shell of the pelvis molded in more of the purple plastic with most of the central chunk painted gunmetal. The paintwork isn't quite dark enough to match the charcoal plastic used for his groin halves, but it doesn't look too bad, except for highlighting that both the Masterpiece and the BW Reborn versions added more colour variety in this area. The raised design on the front of his thighs takes its cues from the original, but is nevertheless entirely unique. Unfortunately, while the sort of 'leaf-shaped' part of the design is normally painted green, the whole raised section here is painted dark purple, further emphasising the incongruous white plastic at the knee joint. Weirdly, the missile pods attached to the hips have also been painted with the dark purple rather than gunmetal, and so I find they blend into the legs a little too well.
Something I find strange in the design is that his hip joints are essentially cylindrical - the front and rear face is largely flat with small recessed sections and some linework - where the other Kingdom beasts have tended to have more rounded - if not basically spherical - hip joints. There's no obvious reason for this discrepancy, and the front and rear faces of the joint have ended up with mostly hollow channels cut out of them. These are, at least, somewhat concealed behind his missile pods... but the hollowness of the thighs themselves is painfully evident. This is a common feature to a lot of the War for Cybertron toys - leading to lots of 3D printed 'filler' upgrade sets - but the other Beast Wars updates I own have done a far better job at keeping these gaping chasms to a minimum.
The backpack is, admittedly, far more heinous than even the most lazy
folded-up car shell recent TransFormers lines have offered us... yet it's
fairly well-compacted. It compares favourably with the dino shell wings of the
original BW toy and, let's face it, won't require quite so much shelf space.
The main problem is that it's comprised of a greater number of smaller
sections and, while the torso shell sections don't look too bad in and of
themselves, the addition of having the beast mode's thigh shells hanging down
adds to the bulk. Weirdly, these parts make the overall silhouette of the
backpack more similar to that of the original - without the thigh shells, the
entire backpack would be up above the waist joint - albeit without extending
quite so far back from the upper body.
Weapons-wise, Kingdom Megatron is kitted out in much the same fashion
as his Beast Wars ancestor... at first glance, anyway. While I
found the spring-loaded, geared, 'claw grab' feature of the original more than
a little frustrating, and would have much preferred something like this -
a poseable claw mounted on the side of a complete arm - there's
something lacking in the execution here. The original toy had a
somewhat compressed tail -
wider at the base, tapering more swiftly to a smaller tip - which made
for a more convincing claw mode that also doubled as a shield. Also,
the paintwork here is substantially less subtle and, with no exposed
purple rubber between the green and orange/fleshtone paint,
even feathered as they are, it looks very artificial. As a whole, it
looks less like a claw and more like
a tentacle with some sort of vestigial flap attached, and this isn't
helped by the perfunctory sculpted detail on the rigid plastic
components of the claw's hinge. So, in the absence of something like the
Masterpiece toy's hunting rifle accessory - all the more frustrating given that he has the standard 5mm grip sculpted into his hand - it's left up to the beast
mode head to be the more impressive and/or intimidating weapon...
and it kind of fluffs it. Now, granted, if I'd bought more of
the Battle Masters, or some of the larger figures packaged with the so-called
'Fire Blast effect' parts, I'd be able to jam one into Megatron's beast gob to
simulate him shooting... but I had little to no interest in any of
those toys (particularly the larger ones like Jetfire and Omega Supreme) and, having paid £50 for this toy,
I have to confess to feeling a little aggrieved that he didn't come
packaged with a dedicated blast effect part of his own, let alone the aforementioned rifle accessory. Plus, maybe I'm a little strange, but I really liked that
Beast Wars Megatron's tongue was a water pistol - connected to a
reservoir in his gullet, it could be slid out, filled with water and then, when
the mouth was opened, it would spray out. These sorts of play features have
fallen out of favour now and, let's face it, there's just no way such a
feature could have been integrated into this toy... but it's still something I
prefer about the original.
The head sculpt is utterly fantastic, though. Initially, I thought that it was
closer to Megatron from Beast Machines -
minus his Vehicon control helmet, of course - but now I believe it's just slightly
more elaborate even than the CGI version of the original
Beast Wars Megatron's head. While the paint on the face is
glossy purple rather than metallic, and he lacks the light-up eyes of
the Masterpiece toy, the sculpt itself is great. The dark gunmetal
paint used to frame the face does its job very well, the darker purple
paint on the top part of his head contrasts quite well,
and they even managed to squeeze a Predacon insignia into the central crest
on his brow. The expression on the face is closer to 'mildly grumpy' than the
manic grimace of the original toy (though a version of this is apparently due to be used on the T-Wrecks
repaint of this mold) or the condescending smirk of the BW Reborn version, and I find the
red paint used for his eyes falls a little flat against the purple of
his face and the gunmetal of the helmet... but my biggest complaint
about the head is that rear face is unpainted purple plastic.
Given that the gunmetal paint is a close-ish match to the charcoal-coloured
plastic of his biceps, I find it baffling that they didn't use that
plastic for the back of his head,
particularly as it has been used for the rotating panel his head is mounted
on. For all the care and attention that has clearly been lavished on
designing this toy, some of the decisions made in its manufacture seem
utterly careless.
In his beast mode, Megatron certainly puts some of Mattel's
Jurassic Park/World efforts to shame in terms of articulation. Working
from the bottom up, Megatron has hinged ankle tilt both forward
and back (almost 90° total range) and from side to side (about 30°). No foot rotation, but that's taken care of just above the
knee, which retains its full (approx 90°) range in
both modes. The dinosaur hip shells are limited to about 100-110° of
travel, which is more than enough to accommodate a decent running pose.
The tail can raise and lower very slightly, as well as swing from side
to side by about 50° at the base, with a joint at the midpoint offering
about the same amount again for the very tip. There's no dino waist
swivel, and the arms are on ball joints at the shoulder only, but the
neck has full 360° rotation at the base,
though it gets unnatural once it's past the spring-loaded flaps on either
side. The head can extend forward slightly and turn through about 80° from side
to side. There are two joints for raising the head, but the one at the
back of the neck causes the head to separate from the throat, so it's
best to only use the joint at the crown, which offers something in the
region of 60-70°. The main limitation with the head/neck articulation is that it can't tilt down toward the chest. The mouth can open to
very near 90°, but the tendons extending from the lower jaw only
cover the joint for about 35-40° of that.
Robot mode articulation is almost identical from the waist down, but
that the hips are unfettered by the beast mode's thigh shells. The
downside to the legs is that the rotation joint is at the
knee rather than at the top of the thigh, thanks to his
hip-mounted missile pods. I really feel that these could have been
handled differently, in a way that would have allowed a rotation joint closer
to the hip. Even as they are, the legs can swing through about 180°
from front to back, but only about 45° out to the sides due to the missile
pods clashing with the overhanging parts of his pelvis. Having the rotation
joint closer to the hip wouldn't have affected his articulation to a
significant degree, per se, I just feel that it generally
looks better and allows for more precise posing. He gains waist
rotation which is not part of transformation (much like the original), and which is miraculously unhindered by his backpack. This joint
caused me no end of confusion the first time I transformed him, due to
the changes in the robot body's orientation within the beast's torso. It
feels as if his waist should rotate 180° to transform back to beast
mode,
but it actually needs to remain in his robot mode position because the
connecting tabs for beast mode are on the back of each groin half. His arms can both rotate a full 360° around the shoulder
as long as the arms are angled out of the way of his backpack, and the
right arm has a small range of 'butterfly' movement due to the extra
articulation of the dinosaur's neck. Why the same arrangement wasn't added to
the tail, I can't say - it looks as though it should have been
possible. The arms are probably the biggest bone of contention for me,
since the right arm is arranged per the original Beast Wars toy, with
the 'elbow' offering its fullest range with the beast head oriented
chin-up,
yet this exposes the mushroom peg of the bicep rotation joint. The
sculpt of the bicep chunk implies that the beast head should be
brow-up, but the range of movement available to the elbow in
this orientation is much reduced -
supplemented somewhat by the beast head's ability to look up via what has
effectively become the wrist joint
- and one has to rely on the shoulder to do most of the posing. Here,
too, the right arm is comparatively limited, since the sculpt of the
shoulder armour limits the upper arm to about 40-50° of ourward motion. Given
the additional bulk stuck on the left forearm, one might expect
that to be the more limited of the two, but the asymmetry of the
shoulder armour grants him closer to 70° outward swing, while the elbow
achieves a full range of 180°,
since it's basically the beast mode's first tail joint but is no longer
restricted by the beast mode's shell. It's also a little loose on mine - no so much so that it can't hold a pose, but some small detents in the joint would have been helpful. He additionally has a largely pointless wrist joint that allows him
to bend his fist up by a completely unnatural 90° via a pinned hinge.
The tail/claw weapon has a rotation joint to reorient the tip of the tail,
and retains the midpoint's hinge, while the serrated 'thumb' part of
the claw has a full range of about 180° for transformation. His head is on a
ball joint, by the looks of it, but the design of the head limits it to
360° rotation and the barest hint of backward tilt.
So all of that sounds pretty good - almost exceptional, perhaps - and
is certainly an improvement on the original BW toy... However, this toy
does come with caveats. I don't think I've ever had a section in one of
my toy posts - certainly a toy 'review' post - devoted
specifically to citing the laundry list of problems with a toy,
but here we are. Good as he is, Kingdom Megatron is far from perfect,
and that seems to be mainly due to a combination of
overengineering and the misguided decision to use
soft, rubbery plastic for most of the beast mode's outer shell, with a
supporting inner framework of rigid plastic. Given that every time I've
encountered rubber parts on a TransFormers toy, they have warped to one degree
or another,
occasionally making it impossible to close up the gaps between panels, such extensive use of it here is absolutely insane.
I can't help but feel that most of these problems could - and should -
have been identified at the prototype stage,
and that the toy should have been redeveloped entirely with solid
plastic.
Here are a few photos to illustrate the more obvious problems on my copy:
In the first picture, the upper tips of the torso plates should be on the same
level as the base of the gullet, not overlapping it - the angles of
those two plates correspond with the small amount of swing available to that
particular joint in the neck. Proper alignment can be achieved by
holding the gullet and pushing these two corners in behind it, but it
won't stay in place, not least because
those two plates won't stay tabbed together.
In the second picture, the two tabs on the base of the torso plates are supposed to fit together into a corresponding slot in the inside the base of the tail. This would help the torso plates stay together, but they refuse to stay in place - whether because the tabs are too large to fit in the first place, or too small to achieve any real grip in the slot, I can't be sure. Part of the problem, certainly, is that those two torso plates just don't like to close up properly.
In the second picture, the two tabs on the base of the torso plates are supposed to fit together into a corresponding slot in the inside the base of the tail. This would help the torso plates stay together, but they refuse to stay in place - whether because the tabs are too large to fit in the first place, or too small to achieve any real grip in the slot, I can't be sure. Part of the problem, certainly, is that those two torso plates just don't like to close up properly.
Here we have a combination of factors leading to a very wide seam
between mismatched parts. In theory, this should be a perfect fit, but
the way the pelvis plugs into the body (you can see it doesn't properly align with the edge of the beast's flank
either), coupled with the way the haunch plate fits over it and the warping
of the rubber parts, means that this part never comes together
properly. It's marginally better on the other side, because the haunch
plate is less warped there. I've also found that the haunch late is
inclined to pop out of its sockets during transformation, and this is only
going to get worse over time.
As mentioned in the transformation section, above, the biggest problem
is here, with the tail sections. The rectangular section is the double hinge
that allows the tail to open out from the underside and wrap back
around itself.
It is molded wholly in rubber, and just doesn't fit the space. Whether
this is because the three main tail sections, or the joints
themselves are poorly fitted or warped, I can't be sure... but the
larger rubber parts don't align very well with each other, and the
joint has to be forced past their edges during transformation to
minimise the risk of the warping. This seems to have already occurred on one
corner of the righthand lower tail section on mine -
and this was evident straight out of the box. Tapering the edges may
have emphasised the seams further, but it would have helped the
individual sections move smoothly around each other. Additionally,
these parts are hinged by metal pins, and if sufficient force is applied to
these joints while the rubber panels are butting up against each other,
there's a chance that the rectangular panel may start to tear off its
hinge over time.
Here we have a close-up view of robot mode's most egregious problem: the
ill-fitting groin clip. This has been mentioned in several YouTube
reviews, so it looks to be a widespread issue. You can even see,
just about, that the ridged tab extending from the half on the right
(of the photo) is just a touch too high to properly lock with
the slot in the half on the left. It's possible make it work - temporarily -
by really pushing up on the two halves once they're together, but the
weight of the upper body will quickly cause them to separate while on display,
particularly if he's posed with his legs spread out. It feels as if an
extra piece could have been added to hinge down and secure the two large tabs
present on the back of the groin (used for connecting the beast mode's hips into the haunch plate).
I honestly don't understand why there should be plastic stress marks at the circled point on the right, unless it's just that too much force was applied when
attaching the rubber shell to the inner framework. It's not getting any
worse, so repeated transformations clearly aren't a factor.
Additionally, the rubber shell wasn't even properly fitted on the left - its peg was glued to the frame outside its intended socket - leading to warping. I hope to be able to fix this, but found just a couple of days ago that my superglue had dried up in its tube.
This has been a really difficult toy to form a consistent and
objective opinion on... It's close to being great, but bogged
down by the poor choices made before they went into final production. I
believe that genuine passion went into desiging this toy, but the end
result doesn't adequately reflect or reward it. Perhaps it was nerfed
by its budget, perhaps it was overly ambitious and, granted, the fit of the rubber parts will likely be better on many copies of the figure. In its favour, the
fact that it's basically the same size as the BW original, but better
articulated at the expense of some gimmicks
that not everyone would want, means that it comes close to earning
its Leader class label in my opinion... However, if a Kingdom Deluxe
is £18 and a Voyager is £25, this thing should be £40, tops. £50 for
this thing would be too much even if it was perfect (and came with at least one blast effect) and, as I hope I've adequately elucidated, Kingdom Megatron ain't
anywhere close to perfect.
Back at the start of this post, I posed the question 'is this an improvement
on the original BW toy?', and I would have to say that
it is not. It's better articulated and better
painted than the original but that's only to be expected in
comparison with a toy made 25 years ago. That's the
minimum expectation. One would tend to hope that more
significant improvements could be made in the intervening
quarter century, but precious few have been made manifest in the
finished product.
Nevertheless, I have to say that I like this toy and, now it's
in my possession, I'm glad I flip-flopped back to wanting it for long
enough to put in the order. The delivery issues have dampened my
enthusiasm toward it, but I doubt that feeling will persist for long... It's
such a fun, dynamic toy, posing it in either mode is enjoyable in
ways that I've not experienced with many official TransFormers toys and,
incongruous as it is, I kind of like the combination/juxtaposition of 'lifelike' beast mode
styling and a robot mode derived from the TV show's CGI. I might even be
tempted to say that Megatron is my favourite toy from the whole
War for Cybertron series, not just Kingdom... But even
that isn't exactly high praise:
I'm just saying he's the best of a bad bunch.
Some fans have suggested that the way the dinosaur legs have been handled -
with the dino thighs being shells clipped loosely over the robot thighs,
separately articulated via a complementary slider that sits above and
around the actual hip joint
- suggests the possible intention of repurposing the basic structure of the
toy, with extensive remolding, as TransMetals Megatron. I can see why
they think that, but it seems to me that beast Megatron's inclusion
in War for Cybertron: Kingdom precludes the possibility of a
TransMetals reboot. Perhaps there's a vague plan to release a
solus TransMetals Megatron as a Hasbro Pulse exclusive, but even
that seems a little unlikely at this point. A T-Wrecks repaint has
been leaked and, barring any Netflix editions, I wouldn't be
surprised if we don't see any other variants on this mold. Personally, I wouldn't be surprised if Hasbro lose interest in Kingdom in much the same way they did Power of the Primes... and if the newly-revealed Kingdom Galvatron is the note they choose to go out on, I could hardly blame them.
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